本教程是关于Flame影视后期特效VFX基础核心训练视频教程第一季,时长:5小时26分,大小:6.1 GB,MP4高清视频格式,教程使用软件:Flame,附源文件,作者:Christoph Zapletal,共8个章节,语言:英语。RRCG分享
Flame由是Autodesk公司开发的一款高端电影剪辑和特效制作系统。Flame是用于高速合成、高级图形和客户驱动的交互设计的终极视觉特效制作系统。Autodesk Flame 提供出色的性能和荣获奥斯卡奖的工具。从全国性的电视广告片和音乐电视到风靡一时的电影,Flame 为视觉特效艺术家成功完成制作项目提供了所需的交互性和灵活性。
Flame影视后期特效VFX基础核心训练视频教程第一季: Flame影视后期特效VFX基础核心训练视频教程第二季:
更多相关内容请关注:Flame视频教程专区,中文字幕教程专区
视频预览:
Flame has the reputation of a mystery box. While widely used in the realm of commercials and advertising for everything from editing, vfx, grading to finishing, it has the perception to have a steep learning curve.
This course aims to demystify Flame and provide a solid foundation in all the different areas in which Flame can be used. Starting with media management and editing, you’ll quickly dive into the rabbit hole of node-based compositing, utilizing many tools unique to Flame.
With a balance between technical background and hands-on work, this course will introduce you to tools inside of flame that can seem overwhelming at first, but by taking it step by step you will soon be able to master this great tool. Flame for Mac OS is available on the fxphd VPN so you can follow along with the course.
Christoph Zapletal is a Freelance Flame and Nuke Artist and has been working in the industry for a little over twenty years. One of his specialities is beauty work and retouching. Beyond that, he is an Instructor at SAE Institute and a frequent contributor to Digital Production Magazine.
CLASS 1: INTRODUCTION
After a brief introduction to mandatory and optional equipment, we take a brief look at the rich history of Flame. Following that, we finally start to dip our toes into Flame by taking a tour of the interface, focusing on both the viewer and the desktop.
CLASS 2: EDITING
Flame offers both gestural and track-based editing. We’ll take a look at both techniques and also setup the desktop to resemble a more familiar NLE working enviroment.
CLASS 3: TRACKS, VERSIONS AND CONFORMING
Let’s add some more tracks to our timeline and also learn what differentiates Tracks from Versions. A close look into the FX Ribbon is also on the table as is a guide to conforming sequences from third party NLE’s
CLASS 4: COLOUR CORRECTION AND BATCH FX
An in-depth look at both the classic Colour cCorrector as well as the Colour Warper. After that we transition our effects from the timeline into Batch FX to take full advantage of Flame’s node based compositing environment.
CLASS 5: IMPORT, COLOUR MANAGEMENT AND ANIMATION
The days of dealing with a single colour space are over, so we take a good look on how to manage different colour spaces in your timeline. You’ll also learn how to correctly import file formats like PSDs or OpenEXR. Finally, some fun with animating some titles.
CLASS 6: KEYING SHOT, PART 1
Moving to the Batch tab, you’ll begin keying a shot using Flame’s Master Keyer and also explore the concepts of Batch Groups and BFX Clips.
CLASS 7: KEYING SHOT, PART 2
Refining the edges of the key for a better result. An exploration of the concept of iterations, followed by a deep-dive into tracking inside Action and the GMask Tracer.
CLASS 8: KEYING SHOT, PART 3
With the matte complete, a switch over to despilling, colour correction and edge treatment. After a brief stop in the paint node, we finish things off by adding a subtle light wrap to our talent. Along the way we explore the render node and how Flame manages rendered media.
Flame影视后期特效VFX基础核心训练视频教程第一季: Flame影视后期特效VFX基础核心训练视频教程第二季:
更多相关内容请关注:Flame视频教程专区,中文字幕教程专区 |