本资料是关于大型模块化中世纪僧侣角色Unreal Engine游戏素材资源,大小:190 MB,使用软件:Unreal Engine 4.21-4.27,语言:英语。人人素材分享
Unreal Engine虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
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The Medieval Monks are based on the Modular Medieval NPC Characters packs. The Monks are stripped down to three different SK Item groups: costume, head, and hair. Multiple items are ready to be assembled to create your own unique spiritual medieval character.
Forum thread
Each equipment uses a master material and a mask texture, which allows you to tweak its visual appearance in detail. Each body part can be tweaked separately.
For compatibility with other asset packs (like weapon animation sets), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
Additionally, this pack includes some tools (no weapons) to make your monk look busy
The system works with Morph targets too. The hairstyle does change when a character equips a hat. The same applies for the hands when a character equips gloves.
Technical Details
Technical Details
Character: 1 Blueprint and 4 example NPC Blueprints
Character Parts:
19 SK meshes: 3 Head, 7 chest (Out of 3 Base Meshes), 1 Base hair with 3 beards, 4 hats, 1 Glove, 1 BP Function Library, and 1 BP Macro Library.
83 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
49 Materials: Including 4 Master Materials for items and hairs, plus 45 Material Instances for actual meshes and tint samples.
4 SM tools for hand sockets
Equipment morph dynamically for Hat/hair and Chest/Glove
Maps:
1 Overview
1 Renderscene
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes (Epic's default Animations)
Number of Characters: Arbitrary amount of variations per customization. 3 core types (spiritual_01, spiritual_02, and spiritual_03)
Vertex Counts of Characters: 12k for Costume and 6k for Head & Hair
Texture Resolutions: 2048x2048 (PBR Textures)
Supported Development Platforms Intended: Windows, Mac, PS4, Xbox One
Tested: PC
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
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