[Unreal资产] 卡通场景交通系统UE4游戏素材资源

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爽宝宝 发表于 2020-12-5 08:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
卡通场景交通系统UE4游戏素材资源


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本素材是关于卡通场景交通系统UE4游戏素材资源,大小:92 MB使用软件:Unreal Engine 4.24 - 4.25,语言:英语。人人素材分享

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html

更多相关内容请关注:Unreal Engine视频教程专区UE4游戏素材资源专区中文字幕教程专区


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Please note* Vehicles are not included, except the default starter vehicle. You must utilize your own vehicle library.
Change Log (Updates could take a few days for Epic approval):
2020/09/12
Added Auto-Sync feature to traffic lights.
Fixed function call warning.
Fixed spawn location bug on builds.
Welcome to the Architectural Visualization AI Traffic system. I designed this system to give architectural renderings and real-time rendered scenes a boost of realism by adding movable cars to roadways and intersections. This system also works for virtual reality. Key features are options for spline following, waypoints, spawning vehicles, removing vehicles, parking, turn signal lights, brake lights, head lights, traffic light. The traffic light is included (up to 4 per intersection) with both turning lanes or keeping straight options and can easily swap for a traffic light mesh of your own.  
The system is created with a series of blueprints and AI behavior trees for easy modification and customization. Does NOT use NavMash(Pathfinding). Although it is designed for Arch Vis, it is possible to work for games as well, but is untested on gaming platforms. Please view the tutorials below:
Part One - Rigging a vehicle via 3D Max - https://youtu.be/V0j9JrBxCVg
Part Two - Configuring a vehicle for the AI Traffic System - https://youtu.be/ctiQKaQKi4U
Part Three - Spline Following and Traffic Lights - https://youtu.be/Y6EQjHyHVzc
Part Four - Waypoint Following, Spawning, and more - https://youtu.be/ijtFPJaKb70
Random Paint - New feature added to random car paint colors - https://youtu.be/3yKK76LMKBE
Im also available on Discord at: Teriander #4597
Technical Details
Features:
Spline Follow
Waypoint Follow
Spawning Vehicles
Remove Vehicles
Parking
Vehicle Turn Signal (optional)
Brake Lights (optional)
Headlights (optional)
Working Traffic Lights
Easy Blueprint Modification for Advanced Users (no C++ code)
Vehicle Avoidance
Dynamic Object avoidance
*Randomize Car Paint
Traffic Demo Map
Traffic Test World Map
Collision: Yes, Vehicle, ground, and traffic lights.
Vertex Count: 32,000
LODs: No
Number of Unique Meshes: 3
Number of Materials and Material Instances: 17
Number of Textures: 0
Texture Resolutions: None
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Video Links to Tutorials
Important/Additional Notes: For an example of proper material setup for the lights to work, please refer to the materials located at "Content > AITraffic > Materials > Cars > Lights"
Work-In-Progress:
Improved AI logic
Advanced Parking
Crosswalk Signs
Stop Signs
Open to new suggestions

《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html

更多相关内容请关注:Unreal Engine视频教程专区UE4游戏素材资源专区中文字幕教程专区

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