本视频教程是由Worldofleveldesign机构出品的Unreal Engine游戏环境走廊长廊实例制作视频教程,World of Level Design Unreal the Corridor Project,时长:1小时,大小:980 MB,MP4高清视频格式,附工程源文件,教程使用软件:Unreal Engine 4,作者:Tiago Sagban,共14个章节,语言:英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
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World of Level Design Unreal the Corridor Project
World of Level Designs brings you
Go beyond UE4 beginner basics and learn how to use Unreal Engine 4 to construct an original environment.
Entire workflow from start-to-finish across 21 in-depth videos
Create “The Corridor” environment with this step-by-step guide and apply techniques to your own project
A set of custom Static Meshes included for you to use and follow along (31 Static Meshes)
How do you go beyond the basics of Unreal Engine 4 to create something original and unique?
Let’s face it, with Unreal Engine 4 you are only after one thing – to create your own game environments.
Once you’ve learned how to get around the editor and have used Starter Content to create a simple level – it is time to move past the basics.
Now, you may think that you are now ready for a completely custom game environment with all new self-created Static Meshes, and maybe you are. But unless you know how to use a 3d modeling application, creating your own models at this stage will lead you to a very steep learning curve which will take you away from Unreal Engine 4.
So what is the next project to do to get past the basics?
First Recommended Project was to create a small environment with Starter Content. The key to this first UE4 project is to keep it very small. Your primary goal is to learn Unreal Engine 4 functionality, fundamentals and principles of using this game engine. This was covered in detail in “UE4 Fundamentals”.
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来自圈子: 人人CG教程小组 |