[Blender] Blender古代遗址3D游戏环境完整制作视频教程

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抱着猫的老鼠 发表于 2020-6-15 11:12:33 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
Blender古代遗址3D游戏环境完整制作视频教程

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本教程是关于Blender古代遗址3D游戏环境完整制作视频教程,时长:26小时,大小:26 GB,格式:MP4高清视频格式,教程使用软件:BlenderSubstance Painter,Substance Designer,Zbrush,Unreal Game Engine,附附源文件,作者:Victory3D,共89个章节,语言:英语。RRCG分享

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

更多相关教程请关注:Blender视频教程专区Blender插件专区中文字幕教程专区

视频预览:



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Create a professional game-ready environment
Create modular assets
Create realistic stones and brick details
Create correct UV unwraps
Bake high and low poly models
Create custom tileable materials
Create practical real-world shaders
Produce materials with mask blending & parallax mapping
Level setup, lighting & post effects
Requirements
Basic knowledge of Blender, Substance Painter, Substance Designer, Zbrush and Unreal Game Engine is required.
Description
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
Hello guys, my name is Emiel Sleegers. I’m a 3D artist currently working for one of the biggest game companies in the world named Ubisoft. Are you tired of searching for Blender tutorials but cannot find the right ones that are done by actual professional artists? Do you want to know how to create a full game environment like how it is completely done in the game industry? Then look no further. This course is for you. In this course, we will go through the entire pipeline of creating a game environment from scratch using Blender 3d, Substance Painter & Designer, Zbrush and Unreal Engine 4.
The major topics we will be covering are
Creating modular assets using blender
Create realistic stone and brick details using Zbrush
Creating correct UV unwraps inside of blender.
Baking our high and low poly models in Marmoset toolbag.
Creating tileable materials using substance designer
Creating practical real-world shaders
Producing materials with mask blending and parallax mapping
Level setup, lighting & post effects using Unreal Game Engine
By the end of this course, you will be able to create an amazing damaged ancient ruin environment. Before beginning this course, you should have a basic knowledge of Blender, Substance Painter, Substance Designer, Zbrush and Unreal Engine 4. Upgrade your skillset as an environment artist today and learn how to create environments that you have never created before. People who invest in themselves get the payoff. People who never take action will always wonder “what if”. Grow your skills and pull the trigger now so you never have to wonder. You will be glad you made the right decision. Come and join me at Victory3D.
Who this course is for:
Anyone who is interested in game environment design
Anyone who wants to gain industry tips and techniques in 3d environment creation

《Blender全面核心训练练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16757218-1-1.html

更多相关教程请关注:Blender视频教程专区Blender插件专区中文字幕教程专区

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