本教程是关于Daz Studio Octane插件渲染真实复杂世界场景视频教程,时长:1小时23分,大小:560 MB,MP4高清视频,附工程源文件,教程使用软件:DAZ Studio,Octane,作者:Arki Cgan,共11个章节,语言:英语。RRCG分享
DAZ Studio是DAZ3d公司出品的一款3D造型应用软件,使用DAZ Studio,用户能轻易地创造美好的数字艺术. 用户可以使用这个软件在人,动物,车辆,建筑物,道具,配件和创造数字场景。 DAZ3D公司是他为Poser开发的大量可编辑三维人物造型库开始的。在经过几年的造型库开发的技术积累。DAZ3D推出了自己的三维人物动画软件DAZ Studio。
DAZ Studio拥有一个可以编辑的骨骼系统,大多数功能通过参数盘很容易操作。DAZ Studio的材质编辑允许用户改变属性,编辑的材质属性有表面颜色,表面贴图,凹凸贴图,透明贴图,位移贴图等。不但支持本身的DZ格式并且支持OBJ和PZ3格式的输出。DAZ Studio的渲染采用DNASOFT公司技术,并且支持业界著名的Renderman渲染器,渲染的质量速度都不错。
DAZ Studio是一个独特的艺术和动画设计工具,可选用虚拟人物,动物,道具,车辆,配件,环境等等元素。只要选择你需要的主题及设置,配置元素,设置光线效果,就可以创造出美丽艺术品。继承了前版的优势,DAZ Studio 4使用了一个新UI,并且更加易于使用。在应用程序中包括视频教程用于帮助用户使用,还有许多提高创作的技术创新。
DAZ Studio专业三维角色制作软件V4.12.1.117版:
https://www.rrcg.cn/thread-16760909-1-1.html
DAZ Studio模型合集:
https://www.rrcg.cn/forum.php?mo ... r=typeid&typeid=781
更多相关内容请关注:Daz Studio教程专区,3D模型专区,中文字幕教程专区
Fueling Your Renders with Octane is a two part tutorial with a total running time of about 104 minutes. John Kent, who has been a Daz Studio Octane plugin user and real-world photographer, takes the student from simple to more and more complex scenes cohesively building on previous knowledge.
If you are an artist looking for photorealism, this is the tutorial for you!
For those of you that are unaware, the Daz Studio Octane plugin is a unique and powerful render plugin that is used by many of the major players in the entertainment industry because its ability to work within a variety of platforms that include Cinema 4D®, 3ds Max®, AutoCAD®, Blender® and Lightwave® to name just a few.
The strength of Octane is the ease with which it mimics real-world photographic and cinematic terminology, which means that anyone that understand these real-world disciplines can easily utilize their knowledge to make use of Octane to create very realistic renders. This, coupled with the massive photorealistic texture library that is available to anyone with the plugin, creates one of the best render engines on the market.
John starts by opening a single scene in Daz Studio and then by making changes mostly in Octane he demonstrates how the user can see changes, virtually immediately.
He starts with an Out of the Box render, without any changes for a baseline for comparison.
Then, we add an HDRI image for lighting and adjust the angle of the sun in real time, as well as adding an Octane camera, also making adjustments to the camera, just as a real-world photographer would.
Then we examine the massive photorealistic material library that comes with Octane, its real strength. In a few short moments, we’ve transformed the Daz scene into something completely different from what the out of the box render looked like.
Next, we add a couple of primitive spheres in the Daz scene to act as emissive light sources in Octane, and here it’s worth pointing out that these are the ONLY changes that we make to the Daz scene actually IN Daz.
Tweaking the lights, refining the intensity, position, color… as John says, “lighting can make or break a scene. You’ll either believe it’s real, or not.”
At this point, we’ve replaced the Daz Vendor supplied materials. It’s at this point that we bring them back. Starting with a simple explanation of node editing and then building on it, piece by piece. What ends up looking like a spaghetti map, is totally legible, but better: logical. The viewer will understand why and how John adapted the nodes and maps. And, he modifies the hem of the dress to make it appear more ragged or torn… all in Octane!
To finish up, we cover post processing in Octane. Lighting tweaks, special effects, twinkles, the possibilities are endless.
So, if you want your renders to look more photorealistic, we highly recommend checking out Otoy’s Daz Octane plugin and tutorial. If you want a brief peek at what’s in the tutorial, you can take a look at our teaser here.
DAZ Studio专业三维角色制作软件V4.12.1.117版:
https://www.rrcg.cn/thread-16760909-1-1.html
DAZ Studio模型合集:
https://www.rrcg.cn/forum.php?mo ... r=typeid&typeid=781
更多相关内容请关注:Daz Studio教程专区,3D模型专区,中文字幕教程专区 |