Lynda.com Liquid Simulation in Maya
Bring scenes to life by building realistic fluid simulations in Autodesk Maya. In this advanced course for visual effects designers and animators, author Aaron F. Ross shows you how to simulate foam and bubbles, liquid being poured, and volumetric liquid in a 3D container. Techniques include rendering particles with the Fluid shader, colliding particle fluids with polygons, storing simulations with disk caches, converting particles and fluids to smoothed polygons, and texturing 3D fluids.
Bring scenes to life by building realistic fluid simulations in Autodesk Maya. In this advanced course for visual effects designers and animators, author Aaron F. Ross shows you how to simulate foam and bubbles, liquid being poured, and volumetric liquid in a 3D container. Techniques include rendering particles with the Fluid shader, colliding particle fluids with polygons, storing simulations with disk caches, converting particles and fluids to smoothed polygons, and texturing 3D fluids.
Topics include:
Creating dynamic foam and bubbles with nParticles
Rendering particles with the Fluid shader
Colliding particles and fluids with polygons
Storing simulations with disk caches
Emitting particles from a texture
Pouring liquid with nParticles
Converting particles and fluids to smoothed polygons
Simulating volumetric liquid with a 3D fluid container
Controlling key simulation parameters
Texturing a 3D fluid