本教程是由Gnomon机构出品的高效剧场照明技术教程,时长:2小时6分,教程使用软件:Maya与其他主流的3D工具,作者:Jeremy Vickery ,格式:MOV视频格式,语言:英语。
本教学讲解了高效制作剧场照明效果的原则。Jeremy讨论了在真实世界背后光源所做工作的基本概念,讲解了反射,吸收,折射,色温,还有大气分布的知识。接着他讲解了基于像机的合成,讨论了像机角度,距离,镜头,还有视野深度的问题,它们都帮助定义了镜头的氛围。教学最后讲解到了电脑图形中的照明与合成的元素。讲解了一些技术,例如三点照明,帧,色调梯度,照明暗示,大气与各种照明的设置,这些原理适用于MAYA与其他主流的3D工具。
GNOMON教程,每每给我们于激情与期待!让我们在CG设计路上不再独行!让我们共同期待!让我们共同期待与业界CG顶尖设计师的面对面!少玩多花些时间多学习学习人人素材,让我们的商业作品与众不同!Gnomon的教程向来以其前沿的技术和清晰的视频质量人人素材而受到广大用户的青睐。
The Gnomon Workshop Efficient Cinematic Lighting with Jeremy Vickery
This lecture covers the principles of good composition with an emphasis on effective cinematic lighting. Jeremy begins by discussing the fundamental concepts behind how light operates in the physical world, providing an overview of topics like reflection, absorption, refraction, color temperature and atmospheric dispersion. He then moves into camera based composition, discussing topics like camera angles, distance, lenses and depth of field which all help to define the mood of a shot. The lecture then transitions into more of the artistic elements of lighting and composition as it relates to computer graphics. Techniques such as three-point lighting, framing, tonal gradients, implied lighting, atmosphere and various lighting setups are used to set mood and assist in the story telling process. These principles are then applied using Maya as the primary 3D tool. Jeremy discusses basic Maya lighting but quickly moves on to setting up various lighting conditions using V-Ray for Maya, to achieve beautiful global illumination effects while still paying close attention to the principles outlined in the early part of the lecture.
Jeremy now works as a Lighting Artist at Pixar Animation Studios, but his career started 14 years ago after graduating with a degree in Computer Animation. His first job was as a Modeling/Texture Artist at Big Idea Productions in Chicago working on the animated kid's show Veggie Tales. He then worked as a CG generalist and later the Lighting Supervisor at Fathom Studios in Atlanta on the film Delgo. In 2003 he was hired by Pixar as a Lighting Technical Director where he worked on the films The Incredibles, Cars, Ratatouille and Wall-E. In 2007 Jeremy left Pixar to work as a freelance rr-sc.com artist on a wide range of projects for such clients as Disney, Sony, LEGO and Ubisoft, before returning to Pixar in 2011 where he has just completed work on the film Brave.
详细章节目录:
Reflection, Absorption, and Refrection
Color Temperature
Atmospheric Dispersion
Camera Based Composition
Framing
Gradients of Tone
Implied Lighting
V-Ray Lights
作者简介:
Jeremy Vickery
Lighting Artist Pixar Animation Studios
Jeremy now works as a Lighting Artist at Pixar Animation Studios, but his career started 14 years ago after graduating with a degree in Computer Animation. His first job was as a Modeling/Texture Artist at Big Idea Productions in Chicago working on the animated kid's show Veggie Tales. He then worked as a CG generalist and later the Lighting Supervisor at Fathom Studios in Atlanta on the film Delgo. In 2003 he was hired by Pixar as a Lighting Technical Director where he worked on the films The Incredibles, Cars, Ratatouille and Wall-E. In 2007 Jeremy left Pixar to work as a freelance artist on a wide range of projects for such clients as Disney, Sony, LEGO and Ubisoft, before returning to Pixar in 2011 where he has just completed work on the film Brave.
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