本教程是关于Substance Designer逼真羽毛PBR纹理实例制作视频教程,时长:2小时14分,大小:2.4 GB,MP4高清视频格式,教程使用软件:Substance Designer,附源文件,作者:Olivier Lau,共4个章节,语言:俄语。人人素材分享
HairTG - Surface, Feather Edition是一款用于Substance Designer的程序化羽毛纹理生成器。它可以为游戏引擎/渲染器生成PBR(Physical Based Rendering,基于物理的渲染)纹理,也可以输出用于2D作品/插图。
主要功能:
生成不同形状、密度、颜色和许多其他可配置方面的程序化PBR(Physical Based Rendering)羽毛纹理。
在羽毛、钩刺和轴的层面上进行广泛的形状控制。
支持曲线,可以沿羽毛或倒钩的长度改变参数值(每个叶片最多可以用曲线驱动19个参数)。
模拟羽后部分(羽毛底部的细毛/倒钩),并在倒钩组件内进行曲线驱动的分解。
使用曲线处理叶片钩刺内的分解部分。
输出以下PBR图。遮罩、阿尔法、深度(高度)、颜色、流动(方向)、法线、粗糙度、环境遮挡,最高分辨率为8K。
输出适用于2D/绘图目的的灰度和彩色艺术地图,每个地图都支持多种显示模式。
每个叶片的属性,因此每个叶片可能有不同的形状/颜色等。有些属性也是两个叶片所共有的。
在2D视图中,可以使用控制点设计羽毛的整体2D曲率。
多种着色模式,包括每个钩刺组件和叶片覆盖。
可配置轴的厚度、高度和着色。
可通过深度剖面配置叶片和羽毛的3D方面。
平铺工具可将羽毛组合成单一的大型纹理。
可在Substance Designer中进行2D与3D渲染。
Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。
《Substance Designer全面核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16739359-1-1.html
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视频预览:
HairTG – Surface, Feather Edition is a procedural feather texture generator for Substance Designer. It generates PBR (Physical Based Rendering) textures for game engines/renderers as well as outputs which may be used in 2D works/illustration.
Main Features
Generation of procedural PBR (Physical Based Rendering) feather textures of variable shape, density, color and many other configurable aspects.
Extensive shaping controls at the feather, barb and shaft levels.
Curve support enabling to vary parameter values along the length of the feather or the barb (up to 19 parameters per vane may be driven by curves).
Simulation of the afterfeather section (thin hair/barbula at the bottom of the feather) with curve-driven break-up within barb components.
Handling of break-up sections inside the vane’s barb using curves.
Outputs the following PBR maps: Mask, Alpha, Depth (Height), Color, Flow (Direction), Normal, Roughness, Ambient Occlusion up to 8K in resolution.
Outputs Grayscale and Color Art maps suitable for 2D/illustration purpose, each of them supporting multiple display modes.
Per-vane properties so each vane may have a different shape/color etc. Some properties are also common to both vanes.
The overall 2D curvature of the feather can be designed in the 2D view using control points.
Multiple colorization modes, including per barb component and vane overlays.
Configurable shaft thickness, height and coloring.
Vane and feather 3D aspect configurable with depth profiles.
Tiling tools to assemble feathers into single large textures.
2D and 3D renders inside Substance Designer.
《Substance Designer全面核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16739359-1-1.html
更多相关内容请关注:Substance视频教程专区,中文字幕教程专区
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