本视频教程是关于Redshift渲染技术从入门到精通实例训练视频教程,时长:15小时,大小:10 GB,MP4高清视频格式,附源文件,教程使用软件:Redshift,3dsmax,共11个章节,语言:英语。
Redshift是世界上第一个完全基于GPU加速的,有偏差渲染器。Redshift渲染场景比现有的基于CPU的渲染器要快许多倍,它能节省时间和金钱,并发挥你的创造力!
Redshift是一种有偏差的渲染器,Redshift使用较少的样本数量运用近似和插值技术,实现无噪点的渲染结果,使比无偏差渲染器快得多。
Redshift采用了out-of-core架构的几何体和纹理,让您可以渲染大型场景,否则大场景将永远不能在显存中渲染一个GPU渲染共同问题是,它们受到显卡可用VRAM(显存)的限制——它们只能渲染储存在显存中的中的几何体和纹理。这对渲染数百万多边形和纹理以“G”为单位的大场景是一个问题。随着Redshift诞生,渲染数以千万计的多边形和几乎无限数量的纹理成为可能。
Redshift Renderer渲染器3dsmax插件V2.6.41版:
https://www.rrcg.cn/thread-16756719-1-1.html
135组C4D经典材质合辑(Redshift渲染器使用):
https://www.rrcg.cn/thread-16741819-1-1.html
更多相关教程请关注:3D教程专区,中文字幕教程专区
With this 3ds max course, (useful for Redshift users with Maya, Cinema4D, etc. etc.), we’d like to give you a complete courseware with all informations, tricks and techniques to be used working with lighting, shading, rendering and look development to obtain photorealistic images and animations following a production proven workflow.We’ll work with basic scene and complex shots so both beginners and more advanced users can follow lessons and deeply understand how to add more skills using this amazing rendering engine.
This couse will start from the ground, what is GPU rendering and understanding UI and basic features, then we’ll move forward talking more in depth about all features needed to adopt it in production. Lessons are pre-recorded,as soon as you buy this product, you’ll be able to download all ready lessons with scenes, and you have direct support from instructor for entire course duration.
We’ll cover many topics in Redshift in Production courseware, actually we can list some of it, (this list can vary during lesson recording due to production and/or student needs) :
* Redshift and GPU rendering introduction
* Anti-aliasing, Unified Sampling, Sampling techniques, Speed VS Noise and quality
* Complete lighting techniques, different light sources
* HDRI, IBL, Global Illumination (optimization techniques for still images and animations)
* Texture management and optimization, GPU vs CPU, UDIMs, etc. etc.
* Basic and complex shaders creation, (how to create metals, rusty, gold, glass, plastic, wood, aging effects, and many others)
* Natural surfaces, how to create water, snow, terrain, mud, magma, ice, rocks, etc. etc.
* Sub-surface scattering and Skin shading
* Depth of field, motion blur and displacement
* Volumetric rendering, environmental fx and OpenVDB data (clouds, smoke, pyro fx, water)
* Natural environments, plants, grass, trees, foilage, how to use Megascans with Redshift
* Architectural rendering, interior and exterior, still frame and animation, live action interaction
* Photoreal vehicles techniques
* Hair/fur
* Technical textures/shaders
* Final project
Redshift Renderer渲染器3dsmax插件V2.6.41版:
https://www.rrcg.cn/thread-16756719-1-1.html
135组C4D经典材质合辑(Redshift渲染器使用):
https://www.rrcg.cn/thread-16741819-1-1.html
更多相关教程请关注:3D教程专区,中文字幕教程专区
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