本教程是关于游戏女性英雄角色完整制作流程视频教程,时长:9小时11分,大小:3 GB,MP4高清视频格式,教程使用软件:Zbrush,Maya,Substance等,作者:Gilberto Magno,共10个章节,语言:英语。RRCG分享
ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。
《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16753788-1-1.html
更多相关教程请关注:Zbursh视频教程专区,中文字幕教程专区
视频预览:
The workshop will have 10 weeks of duration. It will be available all lessons with right dates for feedback on our page.
Each class will contain practical video with my workflow explaining each step with exercise to week.
Pre-requisite:
It needs basic or intermediate knowledge about: Zbrush, Maya and Photoshop or equivalent software.
The student will have knowledge of the process used in the creation of next-gen characters, from modeling, bakes maps and textures to the final presentation, following an pipeline used in the industry.
Seriousness and commitment are essential in this course.
Schedule:
High Poly
Week 01 – Understanding the concept / Starting modeling / Overall Blockout
Week 02 – Overall modeling of acessories
Week 03 – Clean up topology
Week 04 – Finishing the high poly modeling
Low Poly
Week 05- Retopology
Week 06 – Uv’s / Hair cards
Texturing
week 07 – Map Bakes
week 08 – Textures
Final Presentation
week 09 – Understanding Shaders / Marmoset Toolbag
week 10 – Render / Final presentation
Used Softwares:
Zbrush, Maya, Substance Painter , Photoshop, Marmoset, xNormal (You can use equivalent softwares because the ws is based in workflow)
《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16753788-1-1.html
更多相关教程请关注:Zbursh视频教程专区,中文字幕教程专区
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