本教程是关于从照片到3D模型制作超强国外大师级训练视频教程,时长:1小时09分,大小:350 MB,MP4高清视频格式,附工程源文件,教程使用软件:Photoshop,Zbrush,Blender,Substance Painter/Designer等,作者:kgeYY,共26个章节,语言:英语。
Substance Painter是最新的次时代游戏贴图绘制工具,具有一些非常新奇的功能,比如粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。Allegorithmic Substance Painter是一个全新3D纹理绘画程序与以前从未见过的功能和改善工作流程,使纹理创建 3D 资产比以往更容易。它被公认的最崭新和简便易用的 3D 画家在那里。
Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。
Substance Painter中文字幕教程:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16643139
Substance Designer中文字幕教程:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16739359
更多相关内容请关注:Substance Painter视频教程专区,中文字幕教程专区
In this series We will use Photoshop Camera RAW for color correcting Our photos and save them as JPG files, then We will go to Agisoft Photoscan, to generate our model. Masking photographs, aligning, generating dense point cloud data, clean that data, generate mesh, textures. We will also merge chunks, because this object need to be done from two scans. Main part of the trunk, and bottom part which was covered, because it need to stand this way.
Then We will go to Zbrush, for fixing scan errors. Decimating our scan to get usable mesh, and bake displacement maps for later use in Blender/Cycles and it’s new Principled Shader. Before rendering We will also use Substance Designer and Painter to make PBR textures and off course Photoshop for some cloning and relighting.
Substance Painter中文字幕教程:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16643139
Substance Designer中文字幕教程:https://www.rrcg.cn/forum.php?mod=viewthread&tid=16739359
更多相关内容请关注:Substance Painter视频教程专区,中文字幕教程专区
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