名称:Gnomon Workshop – Head Sculpting and Texturing 2 DVD | 11.5GB
简介:
This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic’s ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush’s arsenal of sculpting and detailing tools.
Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create su**ce details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high-resolution bump, color and specular maps. The creation of custom tileable Alpha libraries with ZBrush and Photoshop is also demonstrated.
本教程2个DVD,共11.5GB ,包含源文件。
重要提示:In conclusion, Alex shows how to integrate geometry, displacements and textures using Maya’s native renderer and Mental Ray. Every step of the process is shown using real-time and timelapse video.
包含内容:
1、Topics covered
2、Zspheres
3、Standard, Inflate, Pinch Brush
4、Edgeloops
5、Working with SDiv levels
6、Symmetry Techniques
7、Stencils
8、Projection Master
9、UVs and Texture Creation
10、BumpViewer Material
11、Exporting Geo and Displacement
12、Rendering with Maya and Mental Ray
Chapters
Chapters: Disk One
Introduction
Getting Started with Zspheres and Defining Forms
Eyelid Edgeloops and Initial Symmetry
Refining Forms with the Standard Brush
Refining the Ears and Nose
Refining the mouth and Neck
Adding Horns and Inserting Edgeloops
Refining the Eyes
Getting Started with Projection Master
Detailing the Face
Using Inflate and Pinch
Detailing the Neck
Chapters: Disk Two
Refining the Horn
Reestablishing Symmetry with Resym/Smart Resym
Adding Symmetry
Creating UVs and Using the BumpMaterial
Bumptools Overview / Creating Custom Alphas
Painting the Bump Map, Part One
Painting the Bump Map, Part Two
Specular Map
Color Map
Exporting Displacements and Geometry
Refining and Preparing Textures in Photoshop
Bringing it All Together in Maya
应用软件:maya Zbrush
出品公司:Gnomon Workshop
官方售价:$45
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