本软件是由solidangle机构出品的Arnold渲染器Maya插件V3.2.1版,大小:920 MB,支持Maya 2017 - 2019版软件,支持Win,Mac与Linux系统,语言:英语。
Arnold渲染器是一款高级的、跨平台的渲染 API。是基于物理算法的电影级别渲染引擎,目前由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。
Arnold渲染器是基于物理算法的电影级别渲染引擎,由Solid Angle SL 开发。正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。
与传统用于 CG 动画的 scanline(扫描线)渲染器(Renderman)不同,Arnold 是照片真实、基于物理的光线追踪渲染器。Arnold 使用前沿的算法,充分利用包括内存、磁盘空间、多核心、多线程、SSE 等在内的硬件资源。
Arnold 的设计构架能很容易地融入现有的制作流程。它建立在可插接的节点系统之上,用户可以通过编写新的 shader、摄像机、滤镜、输出节点、程序化模型、光线类型以及用户定义的的几何数据来扩展和定制系统。Arnold 构架的目标就是为动画及 VFX 渲染提供完整的解决方案。
《Maya与Arnold灯光渲染训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16718419-1-1.html
更多相关内容请关注:Maya插件专区,Arnold视频教程专区,Maya教程专区
视频预览:
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
Changes v3.2.1
Enhancements
Faster GPU cache pre-population.
Arnold RenderView now displays properly with High DPI monitors.
Improvements in the Operators UI for Standins / Alembic.
Added option in ARV to clear the whole arnold session when IPR is stopped. When IPR is restarted, the whole scene is converted from scratch (as with Update Full Scene).
aiUserDataColor now supports RGBA data, with an alpha channel.
All matrix parameters in shaders can now be exported in motion blur
Added more options for exported node names, to control the namespacing as well as the hierarchy separator
MaterialX exporter allows to export hierarchy with slash separators, in order to work with exported alembic files
Maya Playblasts can be generated from the Arnold Viewport.
Bugfixes
Fixed 3.2.0 regressions in Maya Ramp shading
Fixed 3.2.0 regressions in Projection shader results
Fixed 3.2.0 regression in Image plane when displayMode=None
Fixed vector displacement order with tangent maps
《Maya与Arnold灯光渲染训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16718419-1-1.html
更多相关内容请关注:Maya插件专区,Arnold视频教程专区,Maya教程专区
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