本教程是关于Blender未来城市概念设计建模与渲染视频教程,时长:2小时,大小:1.7 GB,格式:MP4高清视频格式,教程使用软件:Blender,附源文件,作者:Jan Urschel,共3个章节,语言:英语。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
《Blender全面核心训练练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16757218-1-1.html
更多相关教程请关注:Blender视频教程专区,Unity视频教程专区,Unity资料专区,中文字幕教程专区
视频预览:
In this tutorial I will cover basic modeling, texturing and lookdev of a futuristic cityscape using Blender 2.8 and its built-in Eevee viewport.
We will build a cityscape using the basic modeling tools within Blender. Followed by texturing and rendering setup using the new advanced realtime rendering viewport in Blender 2.8 called Eevee. I’ll demonstrate how it can help us make better design decision with its quality and speed.
This is part 1 of a two-part series. In part 2 (releasing early March) we will be be producing final shots using Eevee and Photoshop.
What topics are covered?
– Blender 2.8 basic modeling
– Blender 2.8 Eevee texturing with nodal interface
– Blender 2.8 Eevee lookdev process
Who is it for?
Concept designers and other creatives who want to learn about futuristic cityscape design and learn about the fantastic new tools in Blender 2.8.
What will I get?
– 2 hour video tutorial with narration
– Blender files
– Textures
What do I need to have before I start:
Blender 2.8 (no plugins required)
Basic knowledge in a 3D application and how nodes work are of advantage.
Who made this?
My name is Jan Urschel and I’m a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One and many more.
《Blender全面核心训练练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16757218-1-1.html
更多相关教程请关注:Blender视频教程专区,Unity视频教程专区,Unity资料专区,中文字幕教程专区
|