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本教程是关于Substance游戏环境场景纹理制作流程实例制作视频教程,时长:3小时25分,大小:1.8 GB,MP4高清视频格式,教程使用软件:Substance Designer, Substance Painter,附源文件,作者:Dan John Cox,共22个章节,语言:英语。
Substance Painter是最新的次时代游戏贴图绘制工具,具有一些非常新奇的功能,比如粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。Allegorithmic Substance Painter是一个全新3D纹理绘画程序与以前从未见过的功能和改善工作流程,使纹理创建 3D 资产比以往更容易。它被公认的最崭新和简便易用的 3D 画家在那里。
Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。
《Substance Painter模型贴图绘制全面核心训练视频教程》中文字幕版:https://www.rrcg.cn/thread-16643139-1-1.html
《Substance Designer 6全面核心技术训练视频教程》 中文字幕版:https://www.rrcg.cn/thread-16739359-1-1.html
更多相关内容请关注:Substance视频教程专区,中文字幕教程专区
PLURALSIGHT CREATING GAME ENVIRONMENT TEXTURES WITH SUBSTANCE SUITE
The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. By the end of this environment texturing course, you’ll have a solid understanding of current industry pipelines, while still maintaining the quality and techniques of traditional texturing by using Zbrush in conjunction with Substance Suite. Software required: Substance Designer, Substance Painter.
《Substance Painter模型贴图绘制全面核心训练视频教程》中文字幕版:https://www.rrcg.cn/thread-16643139-1-1.html
《Substance Designer 6全面核心技术训练视频教程》 中文字幕版:https://www.rrcg.cn/thread-16739359-1-1.html
更多相关内容请关注:Substance视频教程专区,中文字幕教程专区
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