本视频教程是由Digital-Tutors机构出品的3dsMax游戏角色建模全面核心训练视频教程,Digital-Tutors Realistic Game Character Modeling in 3ds Max,时长:6小时31分,大小:7.8 GB,MP4高清视频格式,附工程源文件,教程使用软件:3ds Max, ZBrush,作者:Joshua Kinney,共34个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。
Digital-Tutors Realistic Game Character Modeling in 3ds Max
In this series of tutorials we’ll learn how to model a realistic female game character. We’ll start out by preparing our high poly model in ZBrush in order to import it into 3ds Max. Then we’ll begin retopologizing the head and face.
Here we’ll discuss the importance of edge loops in the face to allow for proper deformation in facial animations. After that, we’ll move into modeling the clothing of our character and discuss how to speed up our production time using custom menus. Then we’ll finish up the training by learning how to properly clean up our model to get ready for the next steps in production.
So by the end of this tutorial, you will not only have a fantastic female hero, but you’ll have all the knowledge you need to create any game character for your next game project.