本教程是由SimplyMaya机构出品的Maya美国大兵角色建模教程,时长:21小时32分,教程使用软件:Maya,大小:1.65Gb,MP4视频格式,语言:英语,共20章节。
Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在人人素材论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。
Simply Maya Stylized Cartoon Male The GI
This is a great character modeling and texturing project where the instructor Jason Edwards creates a highly stylized GI with himself as a reference. So you can follow along with this tutorial using his sketches which are provided, or if you feel a bit brave you can create your own GI reference images based on yourself. This is a tutorial which is all about capturing the features in our drawings and conveying them over to our 3D character model.
We follow a polygon & subdivision modeling workflow where we start of with polygon cubes and sculpt out basic shapes by pushing and pulling points on the geometry to get nicely spaced edges and good flow. The detail is added gradually as it’s important in character modeling to get the basic proportions right to have a good base model to work off before you add more resolution in order to catch the features you want from the initial drawings in the high resolution model. Having a mesh with good edge spacing also makes it much easier to lay out the UV’s later so this is something we focus on, as well Jay will give you some tips and tricks for how to hide bad geometry that can occur in certain areas of a model.
Sculpting out the head we use many of Maya’s polygon modeling tools and show you a great technique for creating realistic looking rr-sc.com ears. When we’ve created the character resemblance on the head we continue on the body, make clothes and add some interesting details like the belt, helmut and boots with proper shoelaces.
With the model complete we continue with laying out flat UV’s in Maya for the whole character and you’ll learn how to unwrap UV’s and use some of the tools in the UV texture editor and different mapping techniques. Our final UV map is brought into Photoshop where we use some different methods and tools to create all the textures on the character, before we light him up and do some final renders.
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