本游戏资料阴云密布大气层天空粒子效果工具Unity游戏素材资源,大小:96 MB ,格式:unitypackage,使用软件:unity2017.4.40,资产版本:Version1.10(current),供广大设计师学习使用,语言:英语。人人素材分享
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程
视频预览:
PLEASE NOTE THAT OVERCLOUD DOES NOT SUPPORT URP OR HDRP
WEBSITE
FORUM THREAD
MANUAL
DEMO (.zip)
VR DEMO (.zip)
(Demo scene is included in the asset)
OverCloud provides a complete, scalable solution for rendering a realistic, volumetric sky from any camera position and angle above the horizon. It is perfect for flight simulators, huge landscapes, or any developer looking for a simple-to-use, dynamic sky.
REQUIREMENTS:
Unity default rendering pipeline (forward or deferred). Compute shaders (DX11).
Volumetric cloud plane
Accelerated by a unique particle-grid rendering method, which only spends fill rate where there’s actually cloud coverage. Supports advanced effects such as ray-marched, energy-conserving lighting, cloud shadows, cloud ambient occlusion and cloud coverage probing on the CPU.
Physically based atmospheric scattering
OverCloud includes a tried and tested pre-calculated atmospheric scattering solution which is used to render the sky and aerial perspective. It also automatically fades the scene into the skybox based on the far clip plane, so your world always blends smoothly with the atmosphere.
True volumetric height fog
OverCloud supports a global height-based volumetric fog effect, which perfectly blends with the atmospheric scattering. Move the camera into the volume and watch the sky disappear above, or fly above the clouds during heavy weather to catch a glimpse of a clear sky.
Volumetric Lighting
OverCloud generates crepuscular rays which take into account both cloud and world shadows. Additionally, it supports volumetric point and spotlights which mix perfectly with the global fog and clouds.
Physically based time of day
Set year, date, time, latitude and longitude and watch the sky position itself correctly. Sun and moon elements are properly rendered in the skybox with physical sizes, it even supports solar and lunar eclipses.
Fully compatible with scene view
All effects support rendering in the scene camera (via main camera hook) so you can tweak the result without having to run the game.
Preset-based weather system
Tweak a number of parameters for the clouds and sky. Smoothly fade parameters between different presets. Supports adding your own float variables which can be used to drive custom effects.
Dynamic surface wetness
(Limited to deferred rendering path or custom shaders)
OverCloud supports modifying albedo and gloss of surfaces below rainy clouds, and can dynamically occlude wetness from surfaces that should be protected from rain (such as inside a building or under a protruding cliff). It also features animated rain ripples.
Customizable performance
OverCloud has a scalable quality system which is tweakable per-camera. Want to render just the clouds or atmospheric scattering? Want to have high-resolution clouds in your main camera but low-res ones in another? No problem!
Made for VR
OverCloud was born out of the need for a robust volumetric sky solution for a virtual reality project. All effects are stereo-compatible and VR performance has been at the forefront of the development at all times (supports multi-pass and single-pass stereo).
Forward or deferred
OverCloud works in both forward and deferred rendering paths. Some effects are limited to deferred (cloud AO and dynamic wetness) but can be implemented in forward if you are using custom shaders.
Full Source Code
All code is written in C# and HLSL, and is fully accessible and commented.
Floating origin support
OverCloud features a set of functions for moving the rendering origin of the world, a must if you are creating huge worlds in Unity.
《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程
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