本素材是关于全局事件系统UE4游戏素材资源,大小:21 MB,使用软件:Unreal Engine 4.22 - 4.26,语言:英语。人人素材分享
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
视频预览:
Design your code using a solid pattern, decouple it and remove all the unnecessary dependencies. Implementation of the Event Aggregator Pattern (Observer Pattern), inspired in WPF frameworks like Prism.
Design your project like a pro
By decoupling your project, and eliminate unnecessary dependencies, you make your projects more modular and testable.
Have you ever tried to migrate a Blueprint and found out that it had tons of dependencies? That's because castings creates dependencies to the casted classes.
Game Instance Subsystem Based
No need to create components or interfaces for using the Global Event Pattern. Just Call and Bind, exactly how the UE4's Event Dispatchers work, but globally ;)
Level Streaming Supported
If you ever tried to communicate to an Actor that lives in a different sublevel, then you know how annoying that can be! This plugin will help with that.
Payloads supported
Send any UObject Payload containing any kind of data.
Technical Details
Features:
Call global events by class or name. UObject payloads and metadata is supported.
Bind and receive global messages. Unbind (and Unbind all) is also supported.
Methods for debugging and managing the global events are also included.
Send Events from any UObject to any other UObjects (Actor, Widget, etc).
Send Events from one Sublevel/Persistent level to another.
No need to create Components or Interfaces.
Based on Game Instance Subsystem. So no need to initialize anything.
The system will automatically "clean" itself when Actors are destroyed or when the level is destroyed.
Code Modules:
TMWEventAggregator [Runtime]
Number of C++ Classes: 2
Network Replicated: Not by default, but supported
Supported Development Platforms: Windows (Should work on any other dev platform)
Supported Target Build Platforms: Windows, Android (Should work on every other platform)
Documentation: Link
Example Project: 4.24
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
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