[Unreal资产] 全局事件系统UE4游戏素材资源

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爽宝宝 发表于 2020-12-13 08:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
全局事件系统UE4游戏素材资源


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本素材是关于全局事件系统UE4游戏素材资源,大小:21 MB使用软件:Unreal Engine 4.22 - 4.26,语言:英语。人人素材分享

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html

更多相关内容请关注:Unreal Engine视频教程专区UE4游戏素材资源专区中文字幕教程专区

视频预览:



全局事件系统UE4游戏素材资源 全局事件系统UE4游戏素材资源 全局事件系统UE4游戏素材资源 全局事件系统UE4游戏素材资源 全局事件系统UE4游戏素材资源


Design your code using a solid pattern, decouple it and remove all the unnecessary dependencies. Implementation of the Event Aggregator Pattern (Observer Pattern), inspired in WPF frameworks like Prism.
Design your project like a pro
By decoupling your project, and eliminate unnecessary dependencies, you make your projects more modular and testable.
Have you ever tried to migrate a Blueprint and found out that it had tons of dependencies? That's because castings creates dependencies to the casted classes.
Game Instance Subsystem Based
No need to create components or interfaces for using the Global Event Pattern. Just Call and Bind, exactly how the UE4's Event Dispatchers work, but globally ;)
Level Streaming Supported
If you ever tried to communicate to an Actor that lives in a different sublevel, then you know how annoying that can be! This plugin will help with that.
Payloads supported
Send any UObject Payload containing any kind of data.
Technical Details
Features:
Call global events by class or name. UObject payloads and metadata is supported.
Bind and receive global messages. Unbind (and Unbind all) is also supported.
Methods for debugging and managing the global events are also included.
Send Events from any UObject to any other UObjects (Actor, Widget, etc).
Send Events from one Sublevel/Persistent level to another.
No need to create Components or Interfaces.
Based on Game Instance Subsystem. So no need to initialize anything.
The system will automatically "clean" itself when Actors are destroyed or when the level is destroyed.
Code Modules:
TMWEventAggregator [Runtime]
Number of C++ Classes: 2
Network Replicated: Not by default, but supported
Supported Development Platforms: Windows (Should work on any other dev platform)
Supported Target Build Platforms: Windows, Android (Should work on every other platform)
Documentation: Link
Example Project: 4.24


《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html

更多相关内容请关注:Unreal Engine视频教程专区UE4游戏素材资源专区中文字幕教程专区

精彩评论47

橙色水晶 发表于 2020-12-13 08:01:47 | 显示全部楼层
资源哪里好,肯定人人找!
piaobily1VIP会员 永久VIP 发表于 2020-12-13 08:32:02 | 显示全部楼层

回帖奖励 +1 枚CG币

资源哪里好,肯定人人找!
曾经沧海sy 发表于 2020-12-13 08:36:52 | 显示全部楼层
资源哪里好,肯定人人找!
fatlong 发表于 2020-12-13 09:18:58 | 显示全部楼层

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精品学习资源,我都好喜欢呀!
liuleihaVIP会员 永久VIP 发表于 2020-12-13 09:32:27 | 显示全部楼层

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精品学习资源,我都好喜欢呀!
mrplplplpl 发表于 2020-12-13 09:43:55 | 显示全部楼层

回帖奖励 +1 枚CG币

谢谢楼主的分享
baggiohua 发表于 2020-12-13 10:24:26 | 显示全部楼层

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终于找到了,太不容易了,感谢感谢!
Mearas 发表于 2020-12-13 10:36:50 | 显示全部楼层

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从业不识人人素材,做遍项目也枉然!
weilan2020 发表于 2020-12-13 11:08:24 | 显示全部楼层

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终于找到了,太不容易了,感谢感谢!
光魔 发表于 2020-12-13 11:17:15 | 显示全部楼层

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想要成为大师,来人人就对了!
cctv5 发表于 2020-12-13 11:34:10 | 显示全部楼层

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从业不识人人素材,做遍项目也枉然!
vanani 发表于 2020-12-13 12:02:36 | 显示全部楼层

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这个资源不错哦,我正在学习
kanino 发表于 2020-12-13 12:06:40 | 显示全部楼层

感谢楼主分享
siywin 发表于 2020-12-13 12:14:13 | 显示全部楼层
资源甚好,发帖辛苦,且阅且珍惜!
1437822259 发表于 2020-12-13 13:25:47 | 显示全部楼层

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精品学习资源,我都好喜欢呀!
yahmailVIP会员 永久VIP 发表于 2020-12-13 13:36:27 | 显示全部楼层

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资源甚好,发帖辛苦,且阅且珍惜!
sklmtdudongVIP会员 永久VIP 发表于 2020-12-13 14:13:41 | 显示全部楼层

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duoxiefenxaing     
954456040 发表于 2020-12-13 14:39:36 | 显示全部楼层

资源哪里好,肯定人人找!
xxycat 发表于 2020-12-13 15:45:36 | 显示全部楼层

回帖奖励 +1 枚CG币

资源甚好,发帖辛苦,且阅且珍惜!
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