本模型是关于视觉漫画创作过程资源教程3D模型合集,大小:1.5 GB,可调整替换很多细节,供广大设计师学习使用。需要使用软件:DAZ Studio或者Poser。RRCG分享。
使用方法1:安装DAZ Studio软件,直接将Content下的文件复制DAZ的资源库My DAZ 3D Library里面,安装完后(重启软件)可直接在Content Library里面调用!模型都可以输出为Maya等其他软件使用格式!
使用方法2:把 IM 开头的 zip 包下载下来后放到同一个文件夹内, 打开DIM→Settings→Downloads, 把 Download to 改为放 zip 的文件夹, 点击 Accept, DIM会自动识别素材包, 安装时DIM会自动更新素材数据库, 安装好后可以直接在 Smart Content 或 Content Library 中调用。
如不能完整打开模型,看下面英文说明是否需要基础模型组:
如需要Genesis 8 Female(s)基础模型组,请点击这里!
如需要Genesis 3 Female(s)基础模型组,请点击这里!
其他扩展模型组,请点击这里!
DAZ Studio是DAZ3d公司出品的一款3D造型应用软件,使用DAZ Studio,用户能轻易地创造美好的数字艺术. 用户可以使用这个软件在人,动物,车辆,建筑物,道具,配件和创造数字场景。 DAZ3D公司是他为Poser开发的大量可编辑三维人物造型库开始的。在经过几年的造型库开发的技术积累。DAZ3D推出了自己的三维人物动画软件DAZ Studio。
DAZ Studio拥有一个可以编辑的骨骼系统,大多数功能通过参数盘很容易操作。DAZ Studio的材质编辑允许用户改变属性,编辑的材质属性有表面颜色,表面贴图,凹凸贴图,透明贴图,位移贴图等。不但支持本身的DZ格式并且支持OBJ和PZ3格式的输出。DAZ Studio的渲染采用DNASOFT公司技术,并且支持业界著名的Renderman渲染器,渲染的质量速度都不错。
DAZ Studio是一个独特的艺术和动画设计工具,可选用虚拟人物,动物,道具,车辆,配件,环境等等元素。只要选择你需要的主题及设置,配置元素,设置光线效果,就可以创造出美丽艺术品。继承了前版的优势,DAZ Studio 4使用了一个新UI,并且更加易于使用。在应用程序中包括视频教程用于帮助用户使用,还有许多提高创作的技术创新。
更多相关内容请关注:3D模型专区,3D教程专区
Artist: Digital Art Live Griffin Avid
Compatible Figures: No
Details
Drew Spence, comic creator shares his experience on story writing for your 3D art using Daz Studio. This two part tutorial set runs for 3 hours and 24 minutes in total.
Every road trip requires a map to prevent the driver getting lost along the way. Similarly the crafting of any well told story for a visual narrative is potentially a long road trip!
On the way you may find some diverting stops and detours. You might even change your mind about the final destination.
But if you are wandering aimlessly without a plan, your passengers (or readers) will eventually get tired, hungry and grumpy. They’ll think again before going on a road trip with you.
Without a proper map there is no answer to the question, “Are we there yet?”
High quality stories tell you plainly when you have arrived at the destination. Don’t leave your passengers guessing about whether you’re getting close.
Stories have deliverable payoff points- just like like the signs along a highway counting down the miles until you’ve reached your destination. They give you a sense of scale and a growing anticipation that the end is nearing.
Part I Creating Your Story from Inception to Production (tutorial 1)
Nailing down the “Big Idea” and inspiration behind your work as you create a vision worth investing your time and resources and being worthy of reading and supporting.
Pro Tips and the necessary elements that you should have in place BEFORE you start creating your story.
Breaking your story into deliverable chunks and creating incentives for support and the emotional investment from your readership.
Part II Caring for your story (tutorial 2)
Crafting characters and creating a curve. We’ll go beyond the heroes’ journey and focus on the ‘lost art’ of storytelling through images and well, more images.
We will tackle maintaining a production schedule along with time management and the intersection between inspiration and technical skill.
We will provide tools to address writer’s block, lulls, dry spells, rough spots and even avoiding dead ends.
Part III Closing out your story, taking breaks and exit points. (tutorial 2)
We will address buffer zones and creating natural gaps, a hiatus and premature endings.
We cover the techniques to ramp the entire series towards a satisfying climax.
We finish with the finale -After the story is done and the open-ended ending.
About the Presenter : Drew Spence
Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He is part of the instrumental group Fallout Shelter which provides the soundtrack. The other band members are Domino Grey, Dynamics Plus and Xodus Phoenix.
Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates - from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer's Edge magazine, a quarterly publication dedicated to all aspects of music production. The magazine was packaged with a DVD which included sound samples, instructional videos and software. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using CGI and photorealistic image manipulation.
更多相关内容请关注:3D模型专区,3D教程专区
|