本资料是关于Oculus VR虚拟现实物体悬浮移动蓝图Unreal游戏素材资源,大小:17 MB,使用软件:Unreal Engine 4,语言:英语。RRCG整分享。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
视频预览:
This project extends the basic VR project with the ability to levitate objects. Both hands can be used seperately. In the blueprint you can modify the variables to make it a precise levitation that moves only one object slowly or you can set it to have a huge range and great force.
Input:
Grab (Trigger) (Selecting targets/stop levitation)
Thumb Axis Y (Pull close / push away)
Variables:
LevTargetMeshEnabled: Enables the mesh that helps targeting in targeting state. (Change the mesh however you want)
LevParticleEnabled: Enables the mesh that helps targeting in levitation state.
LevMaxObjects: Maximum number of objects you can levitate
LevTargetingRange: The maximum range of targeting objects.
LevTargetPrecision: The radius of the targeting sphere
LevOffsetRange: The randomly generated relative positions' range
LevForceMult: The multiplier of the force that's applied during levitations.
MinLevDist: Minimum range of levitation
MaxLevDist: Maximum range of levitation
LevDistSpeed: Speed of pulling the objects closer/push the objects away
Network Replicated: No
Supported Development Platforms: Oculus
Supported Target Build Platforms: Oculus
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
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