[Maya] Ziva Dynamics Ziva VFX骨骼肌肉运动模拟Maya插件V1.4版

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抱着猫的老鼠 发表于 2018-9-26 14:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
Ziva Dynamics Ziva VFX骨骼肌肉运动模拟Maya插件V1.4版


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本软件是关于Ziva Dynamics Ziva VFX骨骼肌肉运动模拟Maya插件V1.4版,大小:710 MB,支持Maya 2014 - 2018版软件,支持Win与Linux系统,语言:英语。人人素材整理发布。

ZIVA VFX是Ziva Dynamics公司开发的角色动画插件,带有离线FEM解剖模拟器的Maya插件,可以让我们创建逼真的角色,适用于在Windows或Linux操作系统上运行,它具有Maya肌肉和皮肤模拟系统。

Ziva Dynamics已经发布了Maya人体肌肉骨骼模拟插件Ziva VFX v1.4新版本,支持离线FEM解剖元素模拟器,如肌肉和皮肤的物理模拟。Ziva VFX 1.2版更新兼容Maya 2018,zmeshcheck命令网格质量保证,提高高达2倍布料场景速度,以及一般的速度和性能方面的改进和更新。

更多相关内容请关注:Maya插件专区Arnold视频教程专区Maya教程专区

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Ziva Dynamics Ziva VFX骨骼肌肉运动模拟Maya插件V1.4版 Ziva Dynamics Ziva VFX骨骼肌肉运动模拟Maya插件V1.4版 Ziva Dynamics Ziva VFX骨骼肌肉运动模拟Maya插件V1.4版 Ziva Dynamics Ziva VFX骨骼肌肉运动模拟Maya插件V1.4版

GREATER REALISM
With soft tissue sitting on top of anatomical muscle groups, everything looks right. Muscles preserve volume under force and collision, while tissue bends, stretches, creases and jiggles with physics-informed realism.
FASTER ALTERATIONS
Director feedback at the 11th hour? No problem.
With ZIVA VFX, character alterations can be applied retroactively at nearly anytime.
Adapting the underlying anatomy of your characters will let you react quickly to all feedback during any step of your creative process.
ADD DYNAMICS TO EXISTING RIGS
Add a physical-correction on top of any existing character rig with our goaling attachment. This lightweight approach corrects unwanted stretch and adds contacts and plausible secondary motion.
MAKE FEATURE ANIMATION WITH PHYSICS
Create rudimentary characters easily with a single volume on top of a skeleton. This approach is ideal for feature animation – capturing the bulk, volume, and secondary dynamics of a character.
CORRECT TROUBLE AREAS
Correct hand pronation-supination
Correct neck shape with precise neck muscle movement
Correct upper-body rigidity under twisting
Correct thigh skin shape due to quadriceps muscle excitation
Add life-like belly fat secondary motion (inertia and gravity)
Correct elbow self-collisions
Version 1.4 hotfix 1
Bug Fixes
Fixed a bug where Maya Fields did not evaluate correctly if the solver transform changed after the first frame.
When zSolver.maxNewtonIterations is greater than 1, the dynamics were often under-damped. The dynamics are correctly damped now, which will result in some simulations appearing more damped than before. To recover similar results to previous versions, decrease zSolver.stiffnessDamping and zSolver.massDamping – possibly to the new default values: 0.001 and 0.0 respectively. This was fixed in 1.4’s initial release, but missed in the release notes.
Fixed a bug where a “Solver has encountered instabilities” message persisted even after rewinding to the first frame.
Fixed a bug where adding a new body to the scene could affect the simulation results of existing, unconnected bodies.
Fixed a bug where zBuilder would sometimes not record the field and zFieldAdaptor nodes.
Fixed a bug where zBuilder would sometimes re-order zMaterial nodes.

更多相关内容请关注:Maya插件专区Arnold视频教程专区Maya教程专区


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yoyomino 发表于 2018-9-26 14:02:52 | 显示全部楼层

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查无此人咋办啊 发表于 2018-9-26 14:16:52 | 显示全部楼层

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MrLiuDong 发表于 2018-9-26 14:26:22 | 显示全部楼层

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腾兔 发表于 2018-9-26 14:27:03 | 显示全部楼层

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timber2016 发表于 2018-9-26 14:29:08 | 显示全部楼层

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zylyx 发表于 2018-9-26 14:29:23 | 显示全部楼层

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gentermen 发表于 2018-9-26 14:30:33 | 显示全部楼层

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犬狼狐 发表于 2018-9-26 14:32:32 | 显示全部楼层

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kfan02 发表于 2018-9-26 14:32:54 | 显示全部楼层

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kfan01 发表于 2018-9-26 14:33:40 | 显示全部楼层

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就是喜欢视频 发表于 2018-9-26 14:34:36 | 显示全部楼层

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suyuekuaile 发表于 2018-9-26 14:42:36 | 显示全部楼层

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