3D FOR ILLUSTRATORS 02: WHAT’S POSSIBLE
Continuing on the 3D path, sometimes the most important lesson is ‘what’s possible?’ Instead of getting specific on the tools and menu items, this series showcases powerful workflows and best-practices. This hour of video distills many of my biggest 3D breakthroughs into clear, high-level, summaries. We explore ideas like object ID maps, HDRI environments, fixed camera positions, instancing, and many others. Hopefully those topics are completely foreign to you: many powerful tools are hidden behind technical sounding names, and are hard to discover on your own.