1.6.0
Added :
Official support for Windows 10
[Substance] Collapse substance parameters groups by default
[Substance] Add new framework (Improve Pixel Processor performances)
[Viewport] Allow to deactivate the symmetry plane display while in symmetry mode.
[Viewport] Improve shadows rendering and performances
[Viewport] Pause shadow computation when painting
[Viewport] Improve wireframe rendering performances
[Engine] Improve Vram memory management to reduce its footprint
[Engine] Improve texture refresh on AMD GPUs for better performances
[Engine] Disable Threaded Optimization setting on NVIDIA GPUs for better performances
[Effect] Add a tag to request "padded" image input
[Layer] Increase precision of UV offset/scale in fill
[Layer] Make the scale slider exponential in fill
[Layer] Allow to drag and drop Materials directly in the layer stack.
[Layer] Allow to drag and drop filters directly in the layer stack
[Layer] Adjust the mask brush color to the newly created mask color
[Shader] Expose multiple texcoords
[Shader] Expose gamma/tonemapping function to allow custom functions
[Bakers] Change default Position baker settings for TriPlanar usage
[Tool] Rename "Geometry Decal" as "Polygon Fill"
[Shelf] Update generators to support TriPlanar : MG Metal edge wear, MG Mask builder, MG Fiber glass, MG Dirt
[Shelf] Update materials with new settings and removed unused materials
[Shelf] 22 New smart materials (Plastic, Iron, Fabric, Steel and more)
[Shelf] Update Sharpen, Blur and Warp filters with padded image input to avoid seams
[Shelf] Improve Warp settings for easier usage
[Shelf] 2 New procedural noises : 3D Perlin noise and 3D Worley noise
Fixed :
[Engine] Vram amount detection for dedicated GPU is incorrect on Mac
[Engine] Textures turn to darker version in the viewport
[Engine] Poor performances when painting below multiple layers
[Engine] Computed layers when opening project differ from cached version
[Substance] Wrong results in 4K on Mac
[Substance] Parameters are in the wrong order
[Shader] Toon and Pixelated shaders are totally black
[Shader] Parameters disappear after changing env-map
[Shelf] Crash when putting png files in generator folder
[Shelf] Thumbnails are generated with low roughness
[Tool] Crash when using a bitmap in the brush alpha on windows
[Export] Additional map export preset now export a RGB map for Position