本视频教程是由Digital-Tutors机构出品的3dsMax2014骨骼绑定快速入门视频教程第四季,Digital-Tutors Quick Start to Rigging in 3ds Max Volume 4,时长:2小时32分,大小:1.37 GB,MP4高清视频格式,附工程源文件,教程使用软件:Autodesk 3ds Max 2014,作者:Delano Athias,共19个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。
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Digital-Tutors Quick Start to Rigging in 3ds Max Volume 4
Welcome to Volume 4 of the Quick Start to Rigging in 3ds Max, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we’ll build on the concepts covered in volume 3.
We’ll start by learning how to create a facial skeleton with a dual jaw for more flexibility. We’ll learn how to work with 3ds Max’s Morpher modifier to create facial expressions. We’ll even learn how to design our own fleshy eye rig to simulate skin-sliding effects around the eyelids. Overall, we’ll focus on building an animator-friendly facial rig.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you’ve learned and apply those tools and techniques to your own projects.
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