本插件是关于V-Ray 5渲染器3dsmax插件V5.10.01版,大小:2.8 GB,支持3dsmax 2016 - 2021版软件,支持Win64位系统,语言:英语。RRCG分享
VRay是一款由专业的渲染器开发公司CHAOSGROUP开发的渲染软件,目前是业界最受欢迎的渲染引擎,可以完美地集成到每个3D艺术家和设计师的工作流程中,旗舰渲染软件为速度,可靠性,易用性和渲染质量设定了行业标准。
【中文字幕】3dsMax中使用V-Ray 5渲染引擎核心技能训练视频教程:
https://www.rrcg.cn/thread-16769349-1-1.html
《3dsMax中V-Ray渲染技术全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16694051-1-1.html
更多相关内容请关注:3dsMax视频教程专区,3dsmax插件专区,中文字幕教程专区
视频预览:
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter – not harder – by automating steps that used to take up valuable time.
KEY FEATURES:
NEW —Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.
NEW —2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.
NEW —NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.
Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.
V-Ray IPR
Fully interactive production rendering.
V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.
Resumable Rendering
Stop your render at any point and pick up where you left off.
V-RAY NEXT, UPDATE 3 – V-RAY GPU WITH RTX SUPPORT NOW AVAILABLE
Debug Shading
Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
V-Ray Toon Shader
Quickly add cartoon and cel-shading effects to your 3D projects.
V-Ray GPU Support for alSurface material
A general-purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU.
Memory Tracking
Optimize your scene with the new memory usage report for textures and objects.
Color corrections in Viewport IPR
Apply V-Ray Frame Buffer color corrections directly in the Viewport IPR.
V-Ray GPU Support for VRayDistanceTex
Faster setup of your scene’s shaders and render effects based on geometry with V-Ray GPU.
Dust and Scratches Lens Effect
Simulate real-world camera lens effects with new procedurally generated Dust and Scratches.
【中文字幕】3dsMax中使用V-Ray 5渲染引擎核心技能训练视频教程:
https://www.rrcg.cn/thread-16769349-1-1.html
《3dsMax中V-Ray渲染技术全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16694051-1-1.html
更多相关内容请关注:3dsMax视频教程专区,3dsmax插件专区,中文字幕教程专区 |