本教程是关于3A游戏中岩石RGB蒙蔽制作流程视频教程,时长:2个小时57分,大小:2.1 GB,MP4高清视频格式,教程使用软件:Zbrush,Substance,Blender,UE4等,作者:Casper Wermuth,共8个章节,语言:英语。RRCG分享
ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。
《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16753788-1-1.html
更多相关教程请关注:Zbursh视频教程专区,中文字幕教程专区
视频预览:
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.
We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.
1.Introduction
2.HighPoly Workflow Overview
3.HighPoly Voice over Timelapse
4.LowPoly Retopo and UV
5.RGB Mask Workflow Overview
6.Substance Designer Detail texture creation
7.Substance Painter RGB mask creation
8.Outro
Total of 3 hours of video content.
This tutorial is for an intermediate skill level. We do not spend time on basic controls, and it's assumed the artist is already able to create basic assets. It's made for busy people who don't have time to watch 32-hour tutorials, but want a concise guide, step by step, in a relatively short amount of time.
《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16753788-1-1.html
更多相关教程请关注:Zbursh视频教程专区,中文字幕教程专区
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