本教程是关于Unity中VR虚拟现实移动运动技术训练视频教程,时长:1小时04分,大小:580 MB,MP4高清视频格式,教程使用软件:Unity 3D,Visual Studio,附源文件,作者:Harrison Ferrone,共9个章节,语言:英语。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
更多相关内容请关注:Unity视频教程专区,Unity资料专区,中文字幕教程专区
Virtual Reality is one of the fastest growing sectors of commercial and entertainment technology. In this course you’ll learn the fundamentals of moving around VR environments and addressing the comfort considerations of your users.
Movement in virtual reality can be a tricky proposition, even for seasoned software developers. In this course, Unity VR Locomotion Fundamentals, you’ll learn how to let your users explore their virtual environments in comfort. First, you’ll set up a VR compatible starter project with Google Cardboard and integrate head movement and user input to move around the environment. Next, you’ll explore different teleportation techniques and finish off by implementing passive player movement. By the end of this course, you’ll have implemented several VR locomotion techniques in Unity, and acquired the skills needed to continue on into more complex VR projects. Software required: Unity, Visual Studio.
更多相关内容请关注:Unity视频教程专区,Unity资料专区,中文字幕教程专区
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