FXHair主要是处理Maya Hair的模拟运算部分。号称可以在与身体作碰撞、加上风力场的情况下,以每三秒一个fram的效率处理3500个Curves(75000控制点)。
FXHair 2012 V4 for MAYA 2009-2012 x64
FXHair 2012 V4 is released.
Improvements from 2012 V4 is summarized as follows;
1. Collision instability bug fix
A. When curves contact solid objects, the curve shapes showed jiggling artifacts.
New version stabilized the contact instability.
2. Solver instability bug fix
A. Some curves diverged without no reason even without contacts, and the new version fixed this problem.
3. Goal curve + contact flipping bug fix
A. When goal curves are attached, the curves bounced back when they contact solid objects. This bug is resolved.
4. Interaction depth profile curve editing
A. Each curve has a profile curve attribute for interaction depth control along hair curve.
“interaction rr-sc.com Depth Scale” attribute is added to hrProperty node, and this depth scale can be overridden
by each follicle
- Example #2 : Attaching a FXHair solver to an existing Maya Hair system
- Example #3 : Shave & Haircut FXHair Renderman
115网盘永久+迅雷离线地址:
http://kuai.xunlei.com/d/UUEFZTETBGAY
或者
[thunder]Thunder://QUFmdHA6Ly9ycnNjOnJyc2NAMTIyLjE1OS4zNi4zL6G2TWF5YbjfvLbDq7eisuW8/kZYSGFpciAyMDEyIFY0sOaht3JyLXNjLmNvbcjLyMvL2LLELnJhcgpaWg==[/thunder]
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