本游戏资料是挂载点人体衣物连接动画工具Unity游戏素材资源,大小:103 MB ,格式:unitypackage,使用软件:unity2017.4.1或更高,资产版本:Version 2.295(current),供广大设计师学习使用,语言:英语。RRCG分享
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
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视频预览:
If your avatar needs to swap clothing or weapons during run-time, this is the perfect tool for you!
It now supports skinned meshes for things like clothes!
Mount Points is a super easy tool for connecting objects together and managing those relationships.
While in edit-mode, you can simply drag two objects together and when their mount points get close, they snap together like magnets. Drag the objects away from each other and they come apart.
Mount Points manages the relationship, orientation, and scale for you.
Manage connections in code as well as PlayMaker. Use a simple function to instantiate a new child object (like a sword) and mount it to your avatar's hand.
Mount Points works with any GameObject, not just avatars. It also doesn’t try to recreate Unity’s hierarchy, it leverages and simplifies it.
Features Include:
* Simplified object connections
* Use with any GameObject
* Preserves child scale
* Precise position snapping
* Precise orientation snapping
* Mount points attach to bones for animating
* Supports skinned meshes
* Supports masks to reduce penetration
* Easy access through editor or code
* Code, so you can modify as needed
Video
Web Demo
User Guide
Content Tutorial
Forum Thread
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程专区
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