本视频教程是由Cgsociety机构出品的真实摄影技术在游戏开发中的应用视频教程,时长:5小时,大小:2.5 GB,MP4高清视频格式,作者:Jonathan Rush,共6个章节,语言:英语。
摄影测量是从一系列照片中提取视觉数据的过程,目的是制作出完成纹理添加的高多边形模型。摄影测量作为一个工具应用于许多不同的行业,比如绘制地图、考古学和电影制作。
最近,这项技术才进入视频游戏行业,最著名的作品就是EA的《星球大战:前线》。摄影测量技术使游戏品质显著提高,在未来几年会被更多地作为标准实践。可以预见摄影测量技术必将广泛流行和应用。
通过本课程的学习,大家可以精通相关软件的使用,并掌握为获得最佳效果所需要的摄影技术。不仅如此,还将学习到如何将这些技术融入到游戏开发流程中-----将摄影测量应用于行业标准游戏模型的实时引擎中,并以物理材质制作表面效果。
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CGWORKSHOPS PHOTOGRAMMETRY FOR GAMES
Photogrammetry is the process of pulling visual data from an array of photographs for the purpose of generating fully textured high poly models. This is a tool used in many different industries such as map making, archaeology, and cinema.
Only recently has this process begun to creep into the video game industry, with the most notable example to date being EA’s Star Wars: BattleFront. Photogrammetry has significantly raised the quality level people expect out of their games, and will become much more of a standard practice in the years to come. This technique is about to really catch fire!
In this class you will gain mastery of the associated software, and the photography techniques required to yield the best results. Not only this, but you will also learn how this practice fits into a game development pipeline- translating your photogrammetry creations into industry standard game models for use in real time engines, and surfaced in physics based materials.
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