本插件是关于Vray渲染器Vray渲染器C4D插件V3.70.05版,大小:200 MB,支持C4D R17 - R21版软件,支持Win64位系统,语言:英语。RRCG分享
VRay是一款由专业的渲染器开发公司CHAOSGROUP开发的渲染软件,目前是业界最受欢迎的渲染引擎,可以完美地集成到每个3D艺术家和设计师的工作流程中,旗舰渲染软件为速度,可靠性,易用性和渲染质量设定了行业标准。
VRay是由chaosgroup和asgvis公司出品的一款高质量渲染软件。VRay是目前业界最受欢迎的渲染引擎。基于V-Ray 内核开发的有VRay for 3ds max、Maya、Sketchup、Rhino等诸多版本,为不同领域的优秀3D建模软件提供了高质量的图片和动画渲染。除此之外,VRay也可以提供单独的渲染程序,方便使用者渲染各种图片。
VRay渲染器提供了一种特殊的材质——VrayMtl。在场景中使用该材质能够获得更加准确的物理照明(光能分布),更快的渲染,反射和折射参数调节更方便。使用VrayMtl,你可以应用不同的纹理贴图,控制其反射和折射,增加凹凸贴图和置换贴图,强制直接全局照明计算,选择用于材质的BRDF。
更多相关内容请关注:C4D插件专区,C4D视频教程专区,中文字幕教程专区
视频预览:
Now compatible with Cinema 4D R21 !
V-Ray for Cinema 4D is a professional rendering system optimized for large productions and photo-realistic design projects.
GPU + CPU RENDERING
Optimized CPU rendering in V-Ray for Cinema 4D provides all-new speeds, plus enjoy blazing-fast GPU rendering for previews and final-frame renders. V-Ray’s feature-full production toolset delivers high-quality, physically accurate images and animation.
AUTOMATIC SAMPLING
V-Ray’s automated sampling with variance-based adaptive ray-tracing offers dramatically improved workflow and eliminates the need for fine-tuning complex settings. Just choose the GI engine type, render time — and render! And enjoy the instant feedback via V-Ray’s progressive rendering.
ACCURATE LIGHTING & GLOBAL ILLUMINATION
V-Ray uses physically accurate ray tracing to precisely calculate lights and real-world reflected lights and global illumination. Choose from precise path tracing, approximate — or use a hybrid of both.
PHYSICALLY BASED MATERIALS
V-Ray for Cinema 4D offers real-world and multi-layered BRDFs for the creation of physically accurate materials. V-Ray’s special BRFD materials give you access to all the tools you could need.
PHYSICAL CAMERAS
V-Ray’s real-world camera system lets artists work like photographers to achieve realistic depth-of-field and cinematic motion blur. You can also output to virtual reality with the VR 360 stereo camera.
NEW UV MANAGER & TRIPLANAR MAPPING
The new UV manager brings UV channels to Cinema 4D, allowing artists to use unlimited UVs per shader for complete UV-mapping control. Or, use Triplanar mapping for texturing without UVs.
更多C4D中文教程:
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《AE与C4D的3D协同工作视频教程》中文字幕版:
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《AE中C4D精简版三维标题制作视频教程》中文字幕版:
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《C4D实例教程精选》中文字幕版:
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更多相关内容请关注: C4D视频教程专区,中文字幕教程专区
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