[3dsmax] Redshift Renderer渲染器3dsmax插件V2.6.41版

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抱着猫的老鼠 发表于 2019-5-28 13:00:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
Redshift Renderer渲染器3dsmax插件V2.6.41版


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本软件是关于Redshift Renderer渲染器3dsmax插件V2.6.41版,大小:410 MB,支持Win64位系统,语言:英语。

Redshift是全球领先GPU渲染器开发商。Redshift为三维制作、建筑效果图、影视特效等领域提供解决方案和服务。Redshift渲染比现有的基于CPU渲染器要快许多倍,节省很多时间。Redshift渲染器是一款世界上第一个完全GPU加速有偏差的渲染器。它支持多GPU,基于节点的阴影,核心渲染。它还提供生产质量渲染。Redshift渲染比现有的基于CPU渲染器要快许多倍,节省时间和金钱,发挥你的创造力!专为三维制作、建筑效果图、影视特效等领域提供解决方案和服务。渲染速度提升百倍!Redshift是一款高性能的生产质量渲染器,支持极其逼真的渲染技术。使用Redshift,您可以从现有工作站获取一个小渲染场的渲染性能,从而节省时间和金钱,并释放您的创意潜力。

5组高质量Redshift材质合集 3dsmax使用:
https://www.rrcg.cn/thread-16754906-1-1.html
Redshift渲染器全面综合训练中文视频教程两部合集:
https://www.rrcg.cn/thread-16744182-1-1.html

更多相关内容请关注:3dsmax插件专区3dsMax视频教程专区中文字幕教程专区


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What’s new in Redshift 2.6.41:
* [Max] Fixed bug introduced in 2.6.39 where modifying lights during IPR could cause incorrect renders or crash
* [Max] Fixed bug where block indicators on 3ds Max buffers can spill outside region being rendered
* [Max] Fixed bug that could cause IPR to update endlessly when rendering with animated camera and motion blur
* [Max] Fixed bug that could cause IPR to update when moving the mouse over the viewport in scenes with instanced target lights
* [Max] Fixed bug where IPR would restart a completed render after rendering a shaderball for material not used in the scene
* [Max] Fixed bug that excluded right and bottom edges of a region when rendering with Render View region box
* [Max] Fixed bug where displacement shaders were not applied when inside a shader graph rooted at RS Ray Switch Material or RS Store Color To AOV
* [Max] Fixed issue that could raise an exception in Forest Pack 5.4 with older versions of 3ds Max when scattering volume grids
* [Max] Fixed issue where choosing a new IES light profile did not start in the directory containing the current profile
* [Max] Fixed errors displaying viewport guides and shading preview for spot lights
* [Max] Improved UI responsiveness in Material Editor while rendering shaderballs
* [Max] Added Proxy Export option “Transform Pivot to Origin”, available when exporting a single item
* [Max] Added output directory shortcut buttons to Proxy Export dialog
* [Max] Potential fix for degraded viewport performance on scenes with instanced target lights
* [Max] Updated bundled scene converter script to version 0.29
* [Max] Added plugin options rollout (Render Setup > System > Local Plugin Options) for settings that persist across 3ds Max sessions:
* [Max] Added plugin option to adjust Render View UI for high DPI displays
* [Max] Added plugin option to restore previous Render View window position
* [Max] Added plugin option to compensate for borderless windows when fitting Render View to a display (Windows 10)
* [Max] Volume grids scattered by Forest Pack now show correct bounding boxes in the viewport
* [Max] Added log messages to assist with finding spurious IPR refreshes
* [Max] Fixed bug with file output of utility buffers for Altus 1-pass
* Fixed bug introduced in 2.6.28 that forced global volume height fog to appear fully fogged when looking at the environment through the fog plane
* Added ‘Spread’ option to Portal lights
* Fixed bug introduced in 2.6.39 that could cause a crash when exporting embedded volumes in proxies
* Fixed bug where tessellation would produce wrong results on meshes using more than 2 deformation steps


5组高质量Redshift材质合集 3dsmax使用:
https://www.rrcg.cn/thread-16754906-1-1.html
Redshift渲染器全面综合训练中文视频教程两部合集:
https://www.rrcg.cn/thread-16744182-1-1.html

更多相关内容请关注:3dsmax插件专区3dsMax视频教程专区中文字幕教程专区

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