本资料是关于景观进行纹理化自动材质Unreal Engine游戏素材资源,大小:860 MB,使用软件:Unreal Engine 4.16-4.27,语言:英语。人人素材分享
Unreal Engine虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
This will save you a massive amount of time. With this material, you throw it on your landscape, and let the material do the work. It automatically textures your terrain based on slope parameters which are all adjustable. Get the perfect look you're needing, simply and easily!
There are over 100 customization parameters between 7 different layers (Dirt01, Dirt02, Grass01, Grass02, Rock01, Sand01, Snow01). This helps you fine tune and get the exact look you are going for.
Add even more textures to this material with my (24) PBR Landscape texture Pack. That can be found Here
Use these textures to create even more variety.
Overview:
Auto-Material Overview
Quick Material Overview
Upcoming Water Shader for Version 2
Tutorial on fixing Foliage Removal Black Texture and flickering Tessellation
Technical Details
Features:
High resolution textures (4k)
Automatic Texturing of Landscapes based on slope (Adjustable values)
Over 100 customization parameters between 7 layers including sand and snow
(6) Heightmap brushes to create natural looking mountains and hills with a single click of the mouse
Textures are all PBR and captured from a DSLR camera in a real world National Park
Industry standard (packed) textures to save memory
Photorealistic quality
Automatic foliage generator for grass materials (adjustable to support more layers)
Foliage removal tool included for material foliage
Simple instructions for Master Material
Extremely easy to read and understand workflow
(2) High quality example maps
Texture Resolutions:
Landscape Textures 4096X4096 (4k)
Moss Textures 2048x2048 (2k)
Number of Materials:
(1) Master Tessellated Material with Material Instance
(1) Master Non-Tessellated Material with Material Instance
Number of Textures:
(6) 4k Landscape Materials (Rock, Sand, Dirt, Grass, Snow)
(1) 2k Moss Textures
Supported Development Platforms: PC/Mac/XBox/PS4
Supported Target Build Platforms: PC/Mac/XBox/PS4
On a 4065x4065 landscape (Scene_Example 1), average FPS without Tessellation was 190-200fps! (GTX 1080)
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
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