本资料是关于调整光线追踪参数蓝图Unreal Engine游戏素材资源,大小:18 MB,使用软件:Unreal Engine 4.22-4.27,语言:英语。人人素材分享
Unreal Engine虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
For Ray Tracing setup, you usually need to change every light from Static to Stationary or Movable, change its Source Radius, modify its Samples per Pixel value, etc. The same with the Sun, the Sky... In addition, you need to place a PostProcess Volume and modify other values aswell.
With this Blueprint you will be able to globally change all those values, by kind of light, or applying it to the whole world, modifying with only one click all lights and postprocess settings at once, and even light components inside other blueprints (simply adding the tag 'RTX' to your lighting blueprints). Very usefull to unify and homogenize rays densities, soft shadows, mobility type of lights... of a whole scene in a few seconds and with a very few clics.
Forum thread (feel free to post any comment or doubt): https://forums.unrealengine.com/.../
Please, rate it after using! Enjoy!
Technical Details
Some features:
Tweak all related Ray Tracing scene's settings from one unique Blueprint in a few clics and within seconds (even in one unique clic, to apply my default settings).
Enable or disable Global Ray Tracing 'hidden' parameters, like Ambient Occlusion, Shadows, Translucency, Global Illumination... and all available Denoisers.
Change all lights' (and blueprint light components) Mobility Types to your desired one at once.
Change all lights' (and blueprint light components) Source Angles at once.
Change all lights' (and blueprint light components) Samples per Pixel values at once.
Change all PostProcess' Samples per Pixel values at once.
Change all Ray Bounces values at once.
And more!
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
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