本游戏资料是行星航天宇宙科幻环境Unity游戏素材资源,大小:748 MB ,格式:unitypackage,使用软件:unity2017.4.14,资产版本:Version 1.1.0 (current),供广大设计师学习使用,语言:英语。人人素材分享
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程
视频预览:
TAF's Planet Creator contains Shaders, Textures, Custom Editors and a lot of premade Materials and Prefabs to build the planets of your taste.
Main Features
- 5 different Shaders for Planets, Rings and Moons
- A user-friendly Planet Creator Editor
- 112 ready-to-use Prefabs
- 92 premade Materials
- 70 premade Textures
5 different Shaders for Planets, Rings and Moons
- an earthlike Planet Shader to create highly customized Planets out of the rgba-channels of the base Texture (red channel for water color, green for land color, blue for ice color and alpha for specularity), a Cloud Texture and a City Lights Texture -> adjust specularity, glossiness and rim light as you like
- a foreign Planet Shader to create highly customized Planets out of rgb-channels of the base Texture (red channel for primary color, green channel for secondary color, blue channel for specularity), a Cloud Texture and a City Light Texture -> adjust specularity, glossiness and rim light as you like
- a Moon Shader to create highly customized Moons out of rgb-channels of the base Texture (red channel for primary color, green channel for secondary color, blue channel for specularity) and a City Light Texture -> adjust specularity, glossiness and rim light as you like
- a simple Planet and Moon Shader where you can use any Texture you want -> alpha channel is used for specularity
- an advanced Ring Shader to create highly customized Planet Rings out of the rgb-channels of the base Texture (red channel for primary color, green channel for secondary color, blue channel for transparency)
- a simple Ring Shader where you can use any Texture you want -> alpha channel is used for transparency
- all Shaders run smoothly on mobile devices
A user-friendly Planet Creator Editor
- just add the script "TAF Planet Creator" to an empty GameObject and you are ready to go!
- use the advantage of all highly customizable Shaders inside the user-friendly Planet Creator Editor and build your custom planet with just a few clicks
- change the look of your Planet with 21 customizable base Textures, 9 Cloud Textures, 15 City Light Textures and 30 premade Textures
- set the Planet size, rotation speed, cloud movement, polycount, specularity, glossiness and rim light
- add a Ring around your Planet with just one click and design it with 10 customizable base Textures or 20 premade Textures
- set the Ring size, angle, rotation speed, emission power and transparency
- add up to 4 Moons for each planet that will orbit around it -> the orbit circle is displayed in the editor while you can set the distance to the Planet, the orbit speed and the orbit angle
- design each Moon with 6 customizable base Textures, 15 City Light Textures and 20 premade Textures
- set the Moon size, angle, rotation speed, polycount, specularity, glossiness and rim light
- select your own custom 3D Models for the Planet, the Ring or the Moons -> that way you can create a space station with space ships flying around in its orbit
112 ready-to-use Planet Prefabs
- just drag & drop the Prefabs into your scene to quickly fill your universe
- All Prefabs can be quickly edited to fit your needs
92 premade Materials
- use the Materials on your own Planet Models and benefit from the premade design
- get inspiration or use them as the base for your own custom Materials
70 premade Textures
- benefit from the 70 premade Textures (30 Planet Textures, 20 Ring Textures, 20 Moon Textures) and use them inside the simple Shaders
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《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程
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