本游戏资料是自动创建可更改细节河流湖泊地形纹理Unity游戏素材资源,大小:1.6 GB ,格式:unitypackage,使用软件:unity2018.3.14或更高,资产版本:Version 1.3.7(current),供广大设计师学习使用,语言:英语。RRCG分享
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
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Pack support unity:
- Unity 2018.3+
- Unity 2019 +
- Unity 2018.3 HD RP 4.9
- Unity 2019.1+ LW RP 5.7+
- Unity 2019.1+ HD RP 5.7+
- Unity 2019.2 HD RP 6.9
- Unity 2019.2 LW RP 6.9+
- Unity 2019.3 HD RP 7.18
- Unity 2019.3 URP 7.18
- Unity 2019.3 URP 7.2+
- Unity 2019.3 HD RP 7.2+
- New Unity Terrain 2018.3+ support
- SRP Batcher support at HD and URP 7.18+ Unity 2019.3+;
- For lower engine versions please use our old
R.A.M - River Auto Material
To run HD or URP, LW RP please import pack to HD or URP, LW RP project and then import support pack which is inside the asset in "HD and LW RP support" folder. It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.
R.A.M 2019 is new rebuilt and extended version of R.A.M which is on the market around 2 years Pack gives you ability to create very advanced river and lakes with flowmap, river bed shapes and textures on it automatically. Shader generates few cascade / waterfalls type by slope of the mesh. You simply drag and drop river material into mesh or you could create it by our advanced spline tool with profiles system and a river, lake, stream, road is done. Simulate option, will generate whole river from 1 point, it will analyze shapes, colliders and create most accurate river shape. Our script and shaders allows automatic wetness when object hit the spline or lake surface even at runtime - wet ship or car which moves over the lake, sea, river. Spline tool could create even road, dirty roads - check our image examples and video where we also use it as road. With all sliders and options you have full control on every river stage, you could control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth, cascades and waterfalls and much much more. You could locally customize river, lake or blend with other water systems by our vertex paint tool. With flowmap painter and system you could simply change local river direction to avoid stones etc. The river stream could work in every direction U, -U or V, -V of mesh UV map. Advanced river tool gives ability to connect/disconnect multiple rivers/lakes/sea in 1 place. Shader could generate styled or realistic rivers, swamps, all depends on user setup – pack contain many examples. Reflections come from reflection probes. Asset contains HQ ground textures with perfect height blend, best in use for our CTS terrain shader or unity default HD RP heigblend aswell. Particles and road textures are also included Pack is also suitable as fountain shading and it support floating island structures. Object flowmap and vertex color painter allows to create floating islands with waterfalls and correct water movment. API will help you to create whole river at runtime in your game,specialy with simulation tool.
Pack is compatible with vegetation studo and vegetation studio pro. It will mask foliage or create whole environment around river via biomes.
Pack coop with lava solution based on same spline system (lern one system to rule them all):
Lava & Volcano Environment 2019
Demo scene from video need additional assets everything is included in Youtube video description. Like always we share our demo so you could run it if you have all or most assets. Download link is in Youtube video description.
PACK FEATURES:
# 1 River spline, lake and tools:
- create very advanced connected river networks (lakes,sea,rivers,swamps,);
- customize your river / lake via vertex paint;
- automatic flowmap with noises;
- change local river /lake direction or customize flow by manual flowmap painter;
- blend your river /lake with any other waters like AQUAS or our lakes, sea;
- physics simulation for objects that flow on water sruface;
- simulate river tool, setup 1 point and R.A.M will analyze space to create river;
- scale, move, rotate any river / lake point;
- snap/unsap into the terrain or models in all or separated points also via model layers;
- change river / lake shape per point or in all points to create best looking road or river;
- change triangle amount and distribut them in spline space to get cheapes and best looking spline;
- create fabalous waterfalls, slow, fast river, lake, swamp area;
- rotate, invert uv to make compatibility with every texture direction;
- profile system - save your river / road / swamp / lake setup and create new river / lake in few seconds;
- automatic river network refreshing system to avoid river connections problems;
- automatic flowmap for river and lake with noises generation, controlled by curves ;
- terrain shaping tool with future shape visualisation;
- terrain painting tool;
- automatic object wetness with our shader, when it hit our rive even at runtime;
- API for runtime generation;
- CSV points import option;
- Vegetation Studio support;
- Vegetation Studio PRO support;
- streaming friendly - cut your river int
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程专区
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