本教程是关于C4D中Redshift材质着色器核心技术视频教程,时长:5小时12分,大小:4.4 GB,MP4高清视频格式,教程使用软件:Cinema 4D,Redshift,作者:Derek Kirk,共44个章节,语言:英语。RRCG分享
Cinema 4D是一套由德国公司Maxon Computer开发的3D绘图软件,以及高的运算速度和强大的渲染插件著称。Cinema 4D 应用广泛,在广告、电影、工业设计、等方面都有出色的表现,例如影片《阿凡达》有花鸦三维影动研究室中国工作人员使用Cinema 4D制作了部分场景,在这样的大片中看到C4D的表现是很优秀的。在其他动画电影中也人人素材网使用到C4D的有很多如《毁灭战士》(Doom)、《范海辛》〈Van Helsing〉、《蜘蛛侠》、以及动画片《极地特快》、《丛林总动员》(Open Season)等等。它正成为许多一流艺术家和电影公司的首选,Cinema 4D已经走向成熟,很多模块的功能在同类软件中是代表科技进步的成果。
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In this class we will learn the process for creating metal materials inside the Shader Graph for the Redshift Render Engine inside of Maxon’s Cinema 4D (C4D). This class is for beginners and experienced users alike looking to learn how to use many of the tools and workflow tips inside the Redshift Shader Graph in order to create amazing materials. If you are brand new to Redshift then you should first take my Introduction to Redshift: The Basics course. Throughout this course we will create over 50 metals and breakdown many of the most common Nodes and how they work. We start off simple and work our way up node by node. By the end you’ll be creating very complex materials with ease.
THIS CLASS:
– We are going to take a look at the Redshift Shader Graph-
-We will go over:
Node Editor Workflow
RS Materials
Car Paints
Creating and using Noise and Maxon Noise Maps
Using Texture Maps
Roughness Maps
Bump Maps
Bump Blender Nodes
Curvature Nodes
Ramps
RS Color layers
Color Control Nodes
Displacement
Cyberpunk Style Greebles
Material Blenders
Math Nodes
Simple Expressions
Saving materials
Resources for textures and materials
We’ll learn all of that while creating over 50 materials step by step!
-The goal of this course is to get you comfortable with the Redshift Shader graph and have a concrete understanding of what nodes to use and how to apply them to create amazing looking materials.
-This is for people who want to demystify both the Shader Graph and the whole process of making materials inside of Redshift.
-I will be using C4D but the information is not limited to Cinema 4D, it applies to all 3D software that Redshift supports: 3ds Max, Maya, etc. GPU rendering like Redshift is an incredible tool for independent users and teams alike. Many of these workflow tips and methods will work for other renderers but there will need to be some interpolation in order to follow along.
I’m excited to breakdown how to make some really cool Metal Materials!!
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