本教程是关于Blender与SP游戏资产模型与纹理制作视频教程,时长:15小时30分,大小:14.9 GB,格式:MP4高清视频格式,教程使用软件:Blender 2.8,作者:Jose Moreno,共117个章节,语言:英语。RRCG分享
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
Substance Painter是目前最优秀的次世代游戏贴图绘制软件,该软件提供了构建3D素材所需的所有工具,包括粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。当然还包括了Material Painting材质绘制,可以一次绘出所有的材质,同时几秒内便可加入精巧的细节。同时软件支持Linux,8K导出,色彩管理,UDIM管理和脚本API,使Substance Painter与VFX工作流程相结合比以往更容易。Substance Painter拥有一个独特而全面的工具和内容生态系统,围绕3个主要软件组件展开,包括3D绘画软件,可以用画笔,面具和粒子的纹理,呈现并轻松导出到游戏引擎。材料制作软件:用户可以使用非破坏性的,基于节点的,程序化和可编写脚本的工作流程来编写纹理和材质。图像材料生成工具:能够帮助设计人员提取花木PBR纹理并生成法线贴图。
《Substance Painter模型贴图绘制全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16643139-1-1.html
《Blender全面核心训练练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16757218-1-1.html
更多相关教程请关注:Blender视频教程专区,Blender插件专区,Substance Painter视频教程专区,中文字幕教程专区
Learn the complete workflow of the models for videogames and create ¡five assets! using Blender and Substance Painter
A computer where you can run Blender and Substance painter
It is not a requirement for the course but a digital tablet can help you a lot in the process
Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.
Include the following topics:
The fundamental theory of creating models for next-generation games
The fundamental theory of the PBR materials rendering method (currently the most used in the industry)
All the fundamental aspects of Blender to navigate fluidly in the interface
All the principal modeling tools
Several of the most important modifiers to create specific forms and surfaces
How to use the Sculpt mode and how to use it to add sculpted details to our models
How to create High poly models
How to create, clean and optimize a Low poly model
How to UV unwrap a model to project textures in it
How to project all the details from a High poly model into a Low poly model (Baking) using "matching by names" in Substance Painter
How to create and detail different PBR materials in Substance Painter
How to export all the texture maps to use them in any rendering engine
How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization
How to import any asset in the game engine Unreal engine and how to configure the materials
How to set and render our models in Blender with the render engines Eevee and Cycles
《Substance Painter模型贴图绘制全面核心训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16643139-1-1.html
《Blender全面核心训练练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16757218-1-1.html
更多相关教程请关注:Blender视频教程专区,Blender插件专区,Substance Painter视频教程专区,中文字幕教程专区 |