After 6 years of research and development, he managed to solve the last piece of the puzzle with his invention of Hair Meshes. This novel hair modeling approach is presented in SIGGRAPH Asia 2009 in the Technical **s session, among some of the top Computer Graphics research works being published this year.
Hair Farm is not just another tool for producing hair on virtual characters. It is a completely new design that combines state-of-the-art technologies with an artist-friendly user inte**ce and a flexible workflow.
Some of the novel technologies in Hair Farm are the following:
* A whole new hair modeling pipeline combining the best ideas both the industry and the academia, including hair mesh modeling,
* An artist-friendly realistic hair material that can efficiently handle complicated light behavior like multiple scattering in hair volume to produce physically-based realism,
* A highly optimized high-quality ray tracer for hair that automatically handles anti-aliasing without the need to specify the number of samples,
* A whole new hair simulation technique that can robustly handle complicated models and advanced physical behavior like hair-hair interaction,
* Technologies in curve representations for modeling and rendering.
These novel technologies in their most advanced form only exist in Hair Farm. No other hair production tool, including commercial software and proprietary tools used in major studios, has these technologies. With Hair Farm you can produce images that cannot be replicated by any other software in the world!
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