本资料是关于100%蓝图切片骨架网格Unreal Engine游戏素材资源,大小:24 MB,使用软件:Unreal Engine 4.23 - 4.26,语言:英语。人人素材分享
Unreal Engine虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
视频预览:
100% Blueprint with no C++, no additional plugin.
Now it supports animated hands and feet by default, but the former blueprint is still included independently.
There is an improved version for the better optimized experience especially in VR.
IMPORTANT : Cut here until your work is finished!
In UE4, pawns always run its construction script when you do something on them in editor.
So if you cut the construction script while working, there will be no slow down
If your humanoid character is rigged to Epic Skeleton,
Remove all body parts except for pelvis (Don't modify skeleton tree) and then import it
When importing, replace its skeleton to "SK_Sliceable_Mannequin_Skeleton"
When importing, replace its physics asset to "SK_Sliceable_Mannequin_PhysicsAsset"
Set it as a mesh of "BP_Sliceable" and replace other static mesh components to proper mesh
Then it will just work!
Else, please send me a mail to request for documentation about how to adopt it to the non-Epic Skeleton from the bottom up.
Technical Details
Features:
Slice skeletal mesh while animated or ragdoll
Slice every single part of body (except for pelvis)
No precut nor designated. Cutting planes are generated instantly as you intended
One slicing for each bone is guaranteed
Option for multiple slicing for each bone (Physics simulation is partially supported in this case)
Option to stop animation or keep playing after sliced
Easy to adapt to humanoid characters especially rigged to Epic Skeleton
Notices:
Best for robots, mannequins, arthropods and armored men like Stormtroopers or the Black Knight
May not proper to organic, elastic, set of meat chunk (because this trick is based on static meshes)
Need to import each body part of characters you want to use
If you want to use a custom skeleton tree which is different from Epic Skeleton, you have to add some sockets and constraints to your skeleton and physics asset as I did
Hands and feet can be animated by renouncing sliceability. You have an option for them
It doesn't provide some magical tools, but it shows how to build up your sliceable skeletal mesh based on the procedural mesh
Number of Blueprints: 3
Network Replicated: Not tested
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms: Windows, macOS, iOS, Android, Oculus, Steam VR or other VRs.
《Unreal虚幻游戏引擎基础核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16751938-1-1.html
更多相关内容请关注:Unreal Engine视频教程专区,UE4游戏素材资源专区,中文字幕教程专区
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