本游戏资料是大自然环境逼真洞穴地形场景Unity游戏素材资源,大小:234 MB ,格式:unitypackage,使用软件:unity2017.4.27,资产版本:Version 5.3(current),供广大设计师学习使用,语言:英语。人人素材分享
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程
视频预览:
Ever wanted to dig true holes in your terrain? Make some caves? Have destructible ground? Or to be able to build up something out of it just like in Minecraft without being limited to cubes? Ever wanted to create worlds that are so big that you can't even reach the end of it? Ultimate Terrains lets you do all of it out of the box.
Now compatible with HDRP/LWRP!
Features:
- Powerful node-based editor to configure terrain generation.
- Fast, optimized, multithreaded, no lag
- Smart pooling to avoid GC allocation at runtime
- Infinite or finite terrains
- Incredible draw distance with LOD system: visible part of the terrain is up to 65536 x 65536 with a voxel size of only 1!
- Real-time, asynchronous editing that does NOT lag! You control the FPS.
- Renders any kind of shapes (mountains, hills, caves, overhangs, etc.) and can handle both cubical and smooth terrains. No limit. And unlike Marching Cubes, Dual Contouring can handle sharp edges and corners.
- Editor Tool to generate and edit the terrain within the scene view just like a normal terrain.
- Highly customizable. You can create your own generators and your own operations by implementing some interfaces in C#.
- Procedural generation thanks to modules such as Perlin noise, Simplex, Ridged multifractal, etc. You can create your own modules.
- Heightmap support. If you already have a terrain you can use its heightmap instead of restarting from scratch.
- PBR triplanar shader included, but you can use custom materials.
- True biome system
- Simple async voxel-based path finder
- Grass generator
- Tree spawner system
- GPU instanced details object system
- Dynamic saving & loading, even at runtime
- Easy network synchronization
- Includes ALL SOURCES in C#
Included Shaders:
- Standard PBR triplanar supporting up to 6 textures (source code included)
- SRP (HDRP/LWRP) PBR triplanar shader supporting up to 6 textures (shadergraph included)
Included Operations:
- Sphere
- Paint
- Additive Sphere
- Axis-aligned Cube
- Capsule
- Cylinder
- Parallelepiped
- Smooth
- Sharpen
《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程
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