本教程是关于Unity中HDRP实视渲染技术训练视频教程,时长:1小时17分,大小:880 MB,MP4高清视频格式,教程使用软件:Unity,作者:Jonathan Gonzalez,共7个章节,语言:英语。RRCG分享
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
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If you’re looking to create the best looking scenes for a real time environment in Unity then you need to be using HDRP. HDRP is the High Definition Render Pipeline and it gives you access to the best graphics and lighting settings you can get in Unity. In this course we’ll demystify the process of setting up an environment for use with the HDRP template, adding lights, and anything else you’d need to get a great looking scene.
Things you’ll learn how to do within HDRP include
Setting up an HDRI Skybox
The skybox serves to provide a starry environment when we look out the windows, but also provides proper HDR lighting through this same skybox.
Using Emissive Materials
Add an emissive glow to objects that can cast subtle light to nearby objects. This will be combined with actual lights to enhance their effect.
Area Lights and Reflections
Area lights will be added in-conjunction with physical light props that have emissive properties. This will ensure these objects look like the actual light source. Area lights are a great way to add custom lighting that can be reshaped to fit your props. A reflection probe will result in realistic reflections for the glass in the environment.
Post Processing
Lastly we’ll dive into post processing to enhance everything from the shadows to color grading and we’ll apply some anti aliasing to smooth out the jagged edges. We’ll end the course by baking out the lighting with higher resolution settings.
Real time environments in games can be a challenge. This course will help you understand how to set your scene to be used with HDRP.
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