本软件是由allegorithmic机构出品的Substance Designer纹理材质制作软件V2019.3.2.3258 Mac版,大小:760 MB,支持Win系统,语言:英语。RRCG分享
Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。
用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。
Win版:https://www.rrcg.cn/thread-16759704-1-1.html
《Substance Designer 全面核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16739359-1-1.html
更多相关内容请关注:Substance Designer教程专区,贴图软件专区
Adobe即将发布的3D技术展示:
支持丰富材质数据的MaterialX标准
本次更新还引入了对MaterialX的支持。MaterialX是工业光魔公司用于在DCC应用程序之间交换丰富材质数据的开放标注。
上方的视频中展示了Adobe所有Substance工具中正在研发的功能,显示了通过MaterialX在SubstanceDesigner和Substance Painter之间传输材质的操作。
另外,Arnold和Multiverse也支持这一格式,后者是J Cube开发的用于在Maya和其他视觉特效工具之间传输数据的工具。
视频中还展示了Substance Designer中的双视区系统:一个视区使用MDL(英伟达的材质定义语言),另一个视区使用OpenGL的GLSL着色语言和MaterialX。
演示视频中还提及了一个新的“着色图”,所以软件应该支持在单一节点网络中以两种格式创作材质。
2019年8月30日更新:Substance Designer 2019.2版本软件已经正式发布了。除了上述功能,本次更新还引入了制作HDR贴图的一套新工具。
新节点包括HDR Merge(如上图所示),该节点可将多个LDR图像合并为一个HDR图像;以及Nadir Patch节点,该节点可根据源图像克隆出三脚架和相机设备。
另外还有编辑和生成HDRI环境贴图的工具,包括用于旋转和重新定位环境、校正地平线或调整色温的新节点。
用户还可以根据球形HDRI图像输出平面纹理。
Substance Designer 2019.2平面灯光展示:
其他新功能包括通过将合成平面、线条和球形灯光定位到2D视图中,以将它们添加到HDR灯光设置中的选项,该工作流程与HDR Light Studio中的流程相似。
SubstanceDesigner 2019.2中还新增了基于Hosek-Wilkie模型的物理太阳和天空系统。
另外,Substance Designer中应用的Iray渲染引擎现在支持英伟达的RTX GPU显卡,但是Adobe公司还未给出相应的性能提升数据。
Adobe最新的博客帖子和在线发行说明中没有列出的一个新功能是MaterialX。我们目前正在联系Adobe公司,询问该功能是否已经添加到最新版本软件中了。
Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
Material authoring
- Create materials with full control and infinite variations.
- Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.
Scan Processing
- Process scans thanks to filters and tools in an adapted to photogrammetry workflow.
- Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool.
Import a wide variety of content
- Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically.
Real-Time Physically Based Viewport with Iray Path Tracing
- Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
- Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.
Node-Based Non-Destructive Workflow
- Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact.
Powerful generators, tools and filters
- Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
- Access and modify the sources of all filters.
Integrated Full-Featured Bakers
- Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer.
- The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.
Win版:https://www.rrcg.cn/thread-16759704-1-1.html
《Substance Designer 全面核心技术训练视频教程》中文字幕版:
https://www.rrcg.cn/thread-16739359-1-1.html
更多相关内容请关注:Substance Designer教程专区,贴图软件专区
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