[其他] Spine 2D游戏角色骨骼动画工作流程视频教程

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抱着猫的老鼠 发表于 2019-1-24 12:13:33 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
Spine 2D游戏角色骨骼动画工作流程视频教程



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本教程是关于Spine 2D游戏角色骨骼动画工作流程视频教程,时长:4小时,大小:760 MB,格式:MP4高清视频格式,教程使用软件:Blender,作者:Marcus Olivieri,共10个章节,语言:英语。

Spine 是一款针对游戏开发的 2D 骨骼动画编辑工具。 Spine 旨在提供更高效和简洁 的工作流程,以创建游戏所需的动画。
在 Spine 中通过将图片绑定到骨骼上,然后再控制骨骼实现动画。 2D 骨骼动画相对于传统的逐帧动画有以下优势:
最小的体积: 传统的动画需要提供每一帧图片。而 Spine 动画只保存骨骼的动画数据,它所占用的空间非常小,并能为你的游戏提供独一无二的动画。
美术需求: Spine 动画需要的美术资源更少,能为您节省出更多的人力物力更好的投入到游戏开发中去。
流畅性: Spine 动画使用差值算法计算中间帧,这能让你的动画总是保持流畅的效果。
装备附件: 图片绑定在骨骼上来实现动画。如果你需要可以方便的更换角色的装备满足不同的需求。甚至改变角色的样貌来达到动画重用的效果。
混合: 动画之间可以进行混合。比如一个角色可以开枪射击,同时也可以走、跑、跳或者游泳。
程序动画: 可以通过代码控制骨骼,比如可以实现跟随鼠标的射击,注视敌人,或者上坡时的身体前倾等效果。

更多相关教程请关注:2D设计教程专区中文字幕教程专区

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Start creating fantastic game animations today!
The Complete Spine Game Rigging & Animation Course will show you how to create high quality stylized game animations that will stand up as professional work. The techniques taught in this course can be translated into just about any game animation software but this course specifically teaches Spine Animation. This course will enhance or give you skills in the world of game animation - or your money back!
The course is your track to building amazing attractive game animations! Whether for your own games or for other peoples projects.
This course will take you from having little knowledge in Photoshop and Spine to creating professional game character animations in as little as 1 week.
So what else is in it for you?
You’ll create 4 different projects in this course that will take you from beginner to expert!
You’ll gain instant access to all 6 sections of the course.
The course is setup to quickly take you through step by step, the process of creating game character in Photoshop and then how to animate that character in Spine. It will equip you with the knowledge to create stunning animations for mobile app or HTML games!
Don’t believe me? I offer you a full money back guarantee within the first 30 days of purchasing the course.
Here’s what you get with the course:
You’ll get access to the 6 sections of the course that will show you how to create, rig, and animate game art from the ground up. The course is supported with over 4 hours of clear content that I walk you through each step of the way.
All at your fingers tips instantly.
The course starts with the basics. For those of you that have never used Photoshop I’ll walk you through the basic tools we’ll be using and show you how to navigate the interface using hotkeys.
Next you’ll learn the basics of animation and how it works.
Once you’ve learned the basics of animation you are going to create 3 of your own animations in Photoshop.
At this point you’ll be ready to build your character in Photoshop.
Next you’ll Import your character into spine where you will create a possible skeleton for them.
After you Character is all rigged you will jump right in and beguine animating a run cycle.
Lastly you will learn how to export your animation for use in your games.
Over the 7 chapters you will learn:
Photoshop basics
The basics of animation
How to build a character that’s ready for rigging
How export your character design from Photoshop for use in Spine
How to create bones and skeletons in Spine
How to animate the run cycle
How to export your animations from spine
What else will you get?
- Personal contact with me, the course tutor
- Lifetime access to course materials
- Understanding of how professional mobile app game animation is created step by step.
- Quizzes and exercise work sheets
更多相关教程请关注:2D设计教程专区中文字幕教程专区

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