CityEngine是一套城市产生器,可以快速的建构大型都市模型. City Engine是个开发了5年多的软件,目前主要还是运用于游戏中,而且还有特别的大的潜力,特别是在城市街道的造景上。可以导入地图数据,生成真实的路网,调用CGA文件可以随机生成建筑,并匹配贴图,轻松生成大规模城市. CityEngine 能使用户能够创建灵活创建超级大城市,并无缝地整合到Vue中而得到的详细的建筑或街道景观模型。 今后城市化设计及景观将融为一体,一定会为城市景观专业和设计程序爱好者玩家带来新的设计体验! Esri CityEngine is a stand-alone software product that provides professional users in architecture, urban planning, entertainment, GIS and general 3D content production with a unique conceptual design and modeling solution for the efficient creation of 3D cities and buildings. About Ersi When Esri was founded in 1969, we realized even then that geographic information system (GIS) technology could make a difference in society. Working with others who shared this passion, we were encouraged by the vast possibilities of GIS. Today, our confidence in GIS is built on the belief that geography matters—it connects our many cultures and societies and influences our way of life. GIS leverages geographic insight to ensure better communication and collaboration. As you explore our Web site, you'll discover how our customers have obtained the geographic advantage by using Esri software to address social, economic, business, and environmental concerns at local, regional, national, and global scales. We hope you will be inspired to join the Esri community in using GIS to create a better world. Features - GIS Data Support CityEngine supports the use of geospatial data such as Esri Shapefile, File Geodatabase (GDB), KML, and OpenStreetMap (OSM), allowing you to work with existing GIS features – like parcels, building footprints and street center lines – when constructing 3D urban landscapes. - Industry-Standard 3D Formats CityEngine works with many 3D formats, including Collada, Autodesk® FBX, DXF, 3DS, Wavefront OBJ, and e-on software Vue. Constructed 3D content can also be exported out to Pixar's RenderMan® RIB format and NVIDIA's mental ray MI format. - Rule-based Modeling Core Procedural modeling offers the ability to generate and texture detailed 3D buildings and street geometries out of 2D data. Many example rules are included with CityEngine and new custom rules can be authored using your own textures and 3D assets. - Parametric Modeling Interface CityEngine exposes a set of interactive controls to adjust rule parameters, allowing experimentation with model construction settings such as the height, roof form or age of a building. Parameter modifications will automatically invoke regeneration of the 3D model. - Dynamic City Layouts A toolset is provided to design and edit urban layouts with streets, blocks and parcels. Street construction or block subdivision is controlled via parametric interfaces, giving immediate visual feedback. - Facade Wizard Create rules from an image or textured mass model with an easy-to-use facade authoring tool. The resulting facade rules are size-independent, contain level-of-detail and can be extended. - Map-Controlled City Modeling Parameters of buildings and streets can be controlled globally using maps ( e.g., land use), allowing for easy city modeling and quick changes. Terrains can be imported, aligned, and exported. - Street Networks Patterns CityEngine offers unique street growth tools to quickly design urban layouts. Street patterns such as grid, organic or circular are available, and the topography of the terrain is taken into account. - Reporting (BIM for Cities) Customized rule-based reports can be generated to analyze urban designs, including the calculation of important urban properties such as GFA (Gross Floor Area), FAR (Floor Area Ratio), and so on. Reports are updated automatically and instantaneously. - Python Streamline repetitive or process-specific tasks with the integrated Python scripting interface, such as, writing out arbitrary meta-data or instancing information for each building, import FBX cameras etc. 115网盘永久+FTP迅雷高速地址:
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