本教程是关于Unity动画技术初学者指南训练视频教程,时长:11小时30分,大小:2.9 GB,MP4高清视频格式,教程使用软件:Unity,附源文件,作者:Penny de Byl,共63个章节,语言:英语。RRCG分享
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
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https://www.rrcg.cn/thread-16755272-1-1.html
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create animations from scratch using the Unity Mecanim system and place them onto game objects.
import third party animated assets into Unity and set up animation controllers.
write C# code to dynamically control animations through user interaction.
explore the use of inverse kinematics in humanoid rigs.
create complex animation sequences and blends dynamically controlled by the user at runtime.
Requirements
Download the free version of the Unity Game Engine.
You do not need to be able to model or animate in an external package - all resources are provided.
Description
The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.
In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.
Updated to cover Unity Versions 5 to 2019+ the course now contains 5 hours of extra content with:
new challenges and projects
blending animations to create strafe sets
adjusting curves
designing a character and the placing of motion capture with free third-party tools
Learn how to animate and work with:
the mecanim timeline
curve and keyframe editors
animation events that trigger code
root motion
imported animations created in third party packages
animation state machines
Contents and Overview
The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components (including the Animation, Animator, DopeSheet and Curve windows). The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball, through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally-recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.
Who this course is for:
This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games.
This course is not for those wanting to learn to program in Unity.
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