本教程是由Digital-Tutors机构出品的Unity手机游戏开发角色与武器建模人人素材教程,时长:1小时40分,附工程源文件(408M),使用软件:Maya 2012, ZBrush 4, Photoshop CS5, TopoGun 1.06, Mudbox 2012,作者:Justin Marshall,官方发布时间:2011年12月23日。 在本系列教学中,我们将讲解在Unity手机游戏项目中建立角色与武器模型的步骤。我们将从查看游戏参考文档开始,它们指导着我们制作Unity游戏。我们将集中精力制作两个角色与武器模型的游戏拓扑。我们还会讲解MAP的生成与贴图的绘制过程。教学完成的时候我们的角色就已经准备可以用于骨骼绑定与动画,或者是被直接导入到人人素材网游戏引擎中。 Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。 Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。 Digital-Tutors Unity Mobile Game Development: Character and Weapon Modeling In this series of tutorials, we will talk about the steps that we went through in order to build the character and weapon models for our Unity mobile game project. We will start by referencing our game document, which will be our guide through the process of creating our Unity game. We can find information on the look of our models but also on the desired resolutions of the models and textures. We will concentrate on creating game topology for our two characters and two weapon models. We will also cover map generation and texture painting as part of the process. In the end we will have models ready to be rigged and animated or plugged directly into the game engine. We will use a variety of software packages from Maya, to TopoGun, to ZBrush and Mudbox in order to prepare our assets so there will be a lot of back and forth. This course references some pre-made assets and covers methods for modifying and prepping those assets for this particular game. In most of these cases, if you'd like to learn to build these assets from start to finish, there is a tutorial that will fill your need. For instance, in this course we look at the steps we went through to modify the biker character from Creating High Resolution Characters in ZBrush 4 and Creating Game Characters with Maya 2011 and ZBrush 4. So if you'd like to build the character from scratch, those two courses will take you through the process. The same goes for the enemy tick creature, which is from the Introduction the Mudbox 2011, and the assault rifle from Creating Next-Gen Game Assets in Maya. 115网盘永久+FTP迅雷高速地址:
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