本游戏资料是卡通风格化着色器视觉特效Unity游戏素材资源,大小:163 MB ,格式:unitypackage,使用软件:unity2019.4.24,资产版本:Version 3.0.10(current),供广大设计师学习使用,语言:英语。人人素材分享
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
《Unity基础核心技能与工作流程训练视频教程》:
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MK Toon is an artist-friendly and feature-rich stylized shader, which is able to achieve very customized non-photorealistic visuals. The shader follows a physically based input to create a local antialiased & stylized output. This shader is compatible with the Builtin, Lightweight, and Universal Render Pipelines. The package includes standard and particles shader variations.
⤴️NEW! : Global User Config Section
Demo: Windows
Follow development: Trello
In addition to the stylized rendering, the shader can be used as an enhanced standard shader simply by changing the light model. The shader also handles fallbacks automatically for a high stability across almost all platforms. Based on the setup the shader strips away unused shader code to guarantee the maximum possible performance. To provide an easy to use adaptive workflow the custom material editor is tweaked towards artists. Every feature can be combined with each other to create a new unique style.
⚡Included Tools⚡
Install Wizard: Fast setup even on scriptable Render Pipelines.
Mesh Utility: Create new meshes with smoothed normals to achieve better outlines.
Ramp Creator: Allows you to create 1D ramp textures based on a set gradient.
Texture Channel Packer: lets you create a new texture based on four inputs. This way you can combine different color channels of different textures into a new one.
Material Upgrader: lets you upgrade MK Toon materials, which were created using Built-in Render Pipeline to LWRP or URP.
⚡Features⚡
Physically based properties: Artists are able to maintain their physically based metallic, specular or roughness workflow. Physically based input => Stylized output.
Lighting Styles: Builtin, Cel, Banded and Ramp modes are available to completely customize the lighting.
Artistic: To style lighting even further there are three artistic modes available: Drawn, Sketch and Hatching. Every of them can be projected onto the object in tangent space or a screen space.
Normal Mapping: Seamlessly integrated normal mapping into the stylized lighting.
Parallax Mapping: Approximated parallax mapping can be used to enhance the normal mapping.
Specular: Isotropic and anisotropic specular are possible.
Diffuse: Lambert (default), Oren Nayar(takes the roughness of the surface and the view angle into account.) and Minnaert ( Lighting adds some darkening limbs based on the view angle. Good for things like fabric) diffuse shading is available.
Occlusion: Two way occlusion to control the direct and indirect light occlusion.
Emission: Every material can be emissive.
Detail: Details maps are able to add a detail layer on top of the albedo input using a mixed, additive or multiplied behavior. Even detail normals are possible.
Gooch: Fully control the bright and dark areas of your object by interpolating between specific colors based on the lighting condition.
Rim: Rim Lighting is based on the fresnel effect. Outer areas of the Material will be highlighted.
Iridescence: Adds a Iridescence effect on top of the surface. Based on the viewing angle, areas will change color gradually.
Color Grading: Controls how the contrast, saturation and brightness is applied.
Dissolve: Dissolves the surface based on a given pattern.
Vertex Animation: The Vertex Animation offers three generic animations, which are computed on the shaders side (no additional setup required).
Light Transmission: Light will pass through the object and defines how (Subsurface or Translucent) it passes through.
Particles: Customize particles like the default geometry.
Stencil: Fully controllable stencil buffer.
Refraction: Creates a refracted look for geometry behind the surface.
Outlines: Based on the 3 outline modes tweaked towards pixel perfection. Even and uneven outlines are possible.
Stutter: Vertex Animations and Artistic features can stutter to simulate a redrawn effect.
Custom Editor: Easy to use inspector tweaked towards artists to combine each feature and create an unique style.
XR: VR and AR compatible.
Vertex Colors: Vertex colors are automatically used if no albedo map is set.
⚡Examples⚡
Spectate: Over 100 stylized materials.
Outlines: Outlined objects using different shapes.
Witch Lab: Stylized Environment.
Flying Isles: 10 variations Artistic: Artistic stylized objects
*due to the amount of features the shader is limited to forward rendering
Do you have some cool stuff to show?
I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.
《Unity基础核心技能与工作流程训练视频教程》:
https://www.rrcg.cn/thread-16755272-1-1.html
更多相关内容请关注:Unity游戏素材专区,Unity视频教程专区,中文字幕教程
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